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True Polymorph - Too powerful?
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<blockquote data-quote="Lyxen" data-source="post: 8441269" data-attributes="member: 7032025"><p>It's not an easy situation, and it's really not about finding technical solutions, tons of them have already been suggested (both good and bad from my perspective, see below why).</p><p></p><p>It's about your players clearly abusing rules which are simple and made to be controlled by the DM - which you let them do, apparently for a while if they had time to do that kind of computation, and which they enjoyed - in order to produce a silly result.</p><p></p><p>So, at this stage, you have only a few choices probably along the following spectrum:</p><ol> <li data-xf-list-type="ol">Let the plan succeed, tell them that the hydra successfully devours the BBEG and that it's an epic end of the campaign (no need to roll and play it).</li> <li data-xf-list-type="ol">Let the plan succeed to a point, tearing down some of the BBEG lair's defenses, maybe even killing the first form of the BBEG (make him a mythic monster)</li> <li data-xf-list-type="ol">Tell them "guys, that was fun, but there is no way the hydra body will be able to move around that many heads anyway, and no way the BBEG will let himself be cornered by such a huge monstrosity to be easily slaughtered", let's get serious if you want a truly epic fight at the end of the campaign.</li> <li data-xf-list-type="ol">Do not tell them anything, but design the BBEG and his lair so that the Hydra plan does not work (So many ways, BBEG flying, too narrow corridors, killing traps, deadly spells for a stupid walking hydra with low saves, etc.).</li> </ol><p>Before you make your choice, seeing how your players behave, I think that you also should take a moment to reflect on this with your players for the next campaign, because the problem is not really true polymorph, it's the way you let them go down a path that led to abuse of the rules, so it's about the table's expectations and your DMing style.</p><p></p><p>That being said:</p><ol> <li data-xf-list-type="ol">is the best way not to be a sourpuss, but then you really need to set things straight for the next campaign. After all, if this is what your players enjoy for the end of the campaign, let them have what they want, why should it be a problem to you ? But then expect that this will be repeated often in further campaigns. There is nothing wrong with that play style, it encourages creativity and it can be a lot of fun, just be aware as a DM of what you are doing and why.</li> <li data-xf-list-type="ol">That would be my preferred choice for my players (but it does not mean that it is for yours), it makes their planning meaningful, but it still leaves room for an epic fight.</li> <li data-xf-list-type="ol">That is also a good choice, as it appeals to some maturity for your players and helps them think maybe a bit more solidly about what they might want in their games, but it invalidates their planning and what they did might just be the way they want to play, so it's really up to you whether you want this discussion now or before the next campaign or actually never.</li> <li data-xf-list-type="ol">Is probably the worst choice as it really invalidates what they did without any explanations, which is why some of the suggestions of other posters are for me not really good.</li> </ol><p>So, it's really up to you, happy to discuss further if you give us more details or want more feedback. Good luck !</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8441269, member: 7032025"] It's not an easy situation, and it's really not about finding technical solutions, tons of them have already been suggested (both good and bad from my perspective, see below why). It's about your players clearly abusing rules which are simple and made to be controlled by the DM - which you let them do, apparently for a while if they had time to do that kind of computation, and which they enjoyed - in order to produce a silly result. So, at this stage, you have only a few choices probably along the following spectrum: [LIST=1] [*]Let the plan succeed, tell them that the hydra successfully devours the BBEG and that it's an epic end of the campaign (no need to roll and play it). [*]Let the plan succeed to a point, tearing down some of the BBEG lair's defenses, maybe even killing the first form of the BBEG (make him a mythic monster) [*]Tell them "guys, that was fun, but there is no way the hydra body will be able to move around that many heads anyway, and no way the BBEG will let himself be cornered by such a huge monstrosity to be easily slaughtered", let's get serious if you want a truly epic fight at the end of the campaign. [*]Do not tell them anything, but design the BBEG and his lair so that the Hydra plan does not work (So many ways, BBEG flying, too narrow corridors, killing traps, deadly spells for a stupid walking hydra with low saves, etc.). [/LIST] Before you make your choice, seeing how your players behave, I think that you also should take a moment to reflect on this with your players for the next campaign, because the problem is not really true polymorph, it's the way you let them go down a path that led to abuse of the rules, so it's about the table's expectations and your DMing style. That being said: [LIST=1] [*]is the best way not to be a sourpuss, but then you really need to set things straight for the next campaign. After all, if this is what your players enjoy for the end of the campaign, let them have what they want, why should it be a problem to you ? But then expect that this will be repeated often in further campaigns. There is nothing wrong with that play style, it encourages creativity and it can be a lot of fun, just be aware as a DM of what you are doing and why. [*]That would be my preferred choice for my players (but it does not mean that it is for yours), it makes their planning meaningful, but it still leaves room for an epic fight. [*]That is also a good choice, as it appeals to some maturity for your players and helps them think maybe a bit more solidly about what they might want in their games, but it invalidates their planning and what they did might just be the way they want to play, so it's really up to you whether you want this discussion now or before the next campaign or actually never. [*]Is probably the worst choice as it really invalidates what they did without any explanations, which is why some of the suggestions of other posters are for me not really good. [/LIST] So, it's really up to you, happy to discuss further if you give us more details or want more feedback. Good luck ! [/QUOTE]
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