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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6996926" data-attributes="member: 6701872"><p>Again, if we are making the thought experiment with one side being clearly disadvantaged by the assumptions we make, all we are going to learn is that a clearly disadvantaged opponent is clearly at a disadvantage. And when assuming that wizard A thinks their opponent is a challenge that is worthy of the effort of creating a simulacrum army, I'd rather the thought experiment actually treat that assumption as correct and make the opposition not only have a 16 intelligence and not put 3rd-level dispel magic in traps intended to stop simulacra, since all it takes to actually have the trap be a worthy challenge is for the dispel magic that it casts to be higher level.</p><p></p><p>As for why mage clone armies haven't taken over the world, the answer is as simple as that there are other strategies which aren't as time consuming and don't have such exploitable weakness. Not that there is some other scheme which doesn't have any weakness at all, because that's not the case - everything has its counter.</p><p></p><p>Nothing. But again, whatever time and resources they spend getting past the dispelling traps is resources they don't have to bring to bear against their opposition, and time their opposition has - so they can finish whatever scheme, accomplish whatever goal, or continue to evade, or otherwise remain undefeated. Or to phrase the last bit differently; the army of simulacra can't be a "win button" if they don't show up in time to win.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6996926, member: 6701872"] Again, if we are making the thought experiment with one side being clearly disadvantaged by the assumptions we make, all we are going to learn is that a clearly disadvantaged opponent is clearly at a disadvantage. And when assuming that wizard A thinks their opponent is a challenge that is worthy of the effort of creating a simulacrum army, I'd rather the thought experiment actually treat that assumption as correct and make the opposition not only have a 16 intelligence and not put 3rd-level dispel magic in traps intended to stop simulacra, since all it takes to actually have the trap be a worthy challenge is for the dispel magic that it casts to be higher level. As for why mage clone armies haven't taken over the world, the answer is as simple as that there are other strategies which aren't as time consuming and don't have such exploitable weakness. Not that there is some other scheme which doesn't have any weakness at all, because that's not the case - everything has its counter. Nothing. But again, whatever time and resources they spend getting past the dispelling traps is resources they don't have to bring to bear against their opposition, and time their opposition has - so they can finish whatever scheme, accomplish whatever goal, or continue to evade, or otherwise remain undefeated. Or to phrase the last bit differently; the army of simulacra can't be a "win button" if they don't show up in time to win. [/QUOTE]
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