True Sorcery & AGoT?

Maester Luwin

First Post
Hey everyone! I was just wondering if anyone else has picked up a copy of True Sorcery (Green Ronin) & if so would it be good choice to use as a magic option for AGoT RPG? I have a copy of Elements of Magic: Mythic Earth (E.N. Publishing) which is a good resource. Any thoughts on comparing the two? Thanks Maester Luwin
 

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Maester Luwin said:
Hey everyone! I was just wondering if anyone else has picked up a copy of True Sorcery (Green Ronin) & if so would it be good choice to use as a magic option for AGoT RPG? I have a copy of Elements of Magic: Mythic Earth (E.N. Publishing) which is a good resource. Any thoughts on comparing the two? Thanks Maester Luwin

That's a hard question, as Martin hasn't really indicated much of what magic is like yet. Given that the system in True Sorcery is grown from the system first created for the BCCS, I'd say "maybe". The feel seems a lot closer than standard D&D spellcasting. However, it's possible Martin doesn't want it to even be *that* powerful...

Banshee
 


Off hand, i'd say that TS is too powerful for AGoT if you use it straight out of the book. OTOH, if the DM is careful, you can pick and choose spells and allot small amounts of spell energy to replicate events in the books. It can be done i think, but TS takes considerable patience and practice i think to get the hang of it. I have yet to fully jump in with both feet, although i do like it.
 

Thanks for the imput so far. The magic system in the AGoT RPG is feat based & of course it is ment to be rare. The game could very well run with out it. In my campaign One person has the dream feat which I use as a plot device & to give that player riddles to work on (he likes things like that). Another has the animal companion feat & has a wolf quite similiar to the Stark's in the books. They have met Lady Sheria (the Bloodraven's Mistress & sister) & reputed sorceress. I have given her an aura of mystery & let her talk of things she sees.... her visions. Yet many Npc's & some Pc's know Lady Sheria could have very well gotten the knowledge thru the Bloodraven himself (being the Master of Whispers).

I think keeping magic rare & mysterious (possibly explainable through other means) is the only way to go. I guess what I am asking is the True Sorcery system feat based... allowing one to take for example dreams/ phrophecy then allow you to mold the abilty in different ways. Mythic Earth is somewhat like this. I would really like it if someone who owns/ knows of both could compare the two?

Thanks Maester Luwin
 

If you have the Thieves' World Player's Manual, apply the rules for Mana Levels to get the effect you desire. I haven't looked closely enough to guide you, but it should just be a matter of tweaking the DC - a reference is made in the True Sorcery Appendix for TW. I would suggest using a "No Mana" level for pre-dragon period (sorcery was possible but very difficult - ala the witch who "saved" Drogo) and "Low Mana" for the period of Clash of Kings and Storm of Swords. Presumably, the Mana Level will continue to increase as the dragons grow or procreate.

Azgulor
 

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