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<blockquote data-quote="Banshee16" data-source="post: 3355317" data-attributes="member: 7883"><p>Maybe queue cards...</p><p></p><p></p><p></p><p></p><p>Part of the problem though, appears to be those very casting times. Because DCs get so high in the game, and DCs are linked to casting times, you could have a, say, lvl 15 spellcaster trying to use a spell against a lvl 15 opponent. A spell for an opponent of that level needs to have the number of dice of damage, and possibly area effect cranked up (if there are multiples). This could easily take DCs into the stratosphere. I mean, what will his Spellcraft check honestly be? If he's maxed his ranks, he's going to be Third Magnitude, and that means he should have somewhere in the neighbourhood of + 39 to his Magic Use check (+18 skill points, +3 skill focus, +16 Intuition bonus, +2 Synergy (Knowledge: Arcane 5 ranks)). Assuming an average roll of 10 to the Spellcraft check, that means he has a 50% chance to hit a 49 DC. Assuming I focus on pumping up your cone of fire spell, he could do 6d6 damage with it, if he goes for a spell DC of 29.</p><p></p><p>If he tries to do more damage, his chance of success commensurately decreases for each extra d6, *and* it takes him longer to whip it out.</p><p></p><p>If you use the Thieves World adaptation, you could have him spend longer to gather more energy, allowing him to succeed against a higher DC....but now he's going to be standing there, casting, for round after round, while that lvl 15 opponent is taking actions. Not a problem if it's another spellcaster, but it *is* a problem if it's a fighter or rogue.</p><p></p><p>Obviously, a regular wizard would be in trouble if standing near a lvl 15 fighter...but the wizard also has potent spells that can easily and quickly get him away, and effect the fighter...all with one round casting times.</p><p></p><p>Maybe that's the way the system is supposed to work. Maybe it's intended only for low magic. Or maybe it's just seeming like a problem to me, but it's not the system that is the problem....just my fears about it, which, admittedly, might be rooted in not having actually played with it yet.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3355317, member: 7883"] Maybe queue cards... Part of the problem though, appears to be those very casting times. Because DCs get so high in the game, and DCs are linked to casting times, you could have a, say, lvl 15 spellcaster trying to use a spell against a lvl 15 opponent. A spell for an opponent of that level needs to have the number of dice of damage, and possibly area effect cranked up (if there are multiples). This could easily take DCs into the stratosphere. I mean, what will his Spellcraft check honestly be? If he's maxed his ranks, he's going to be Third Magnitude, and that means he should have somewhere in the neighbourhood of + 39 to his Magic Use check (+18 skill points, +3 skill focus, +16 Intuition bonus, +2 Synergy (Knowledge: Arcane 5 ranks)). Assuming an average roll of 10 to the Spellcraft check, that means he has a 50% chance to hit a 49 DC. Assuming I focus on pumping up your cone of fire spell, he could do 6d6 damage with it, if he goes for a spell DC of 29. If he tries to do more damage, his chance of success commensurately decreases for each extra d6, *and* it takes him longer to whip it out. If you use the Thieves World adaptation, you could have him spend longer to gather more energy, allowing him to succeed against a higher DC....but now he's going to be standing there, casting, for round after round, while that lvl 15 opponent is taking actions. Not a problem if it's another spellcaster, but it *is* a problem if it's a fighter or rogue. Obviously, a regular wizard would be in trouble if standing near a lvl 15 fighter...but the wizard also has potent spells that can easily and quickly get him away, and effect the fighter...all with one round casting times. Maybe that's the way the system is supposed to work. Maybe it's intended only for low magic. Or maybe it's just seeming like a problem to me, but it's not the system that is the problem....just my fears about it, which, admittedly, might be rooted in not having actually played with it yet. Banshee [/QUOTE]
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