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True Sorcery to High Magic
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5487341" data-attributes="member: 1165"><p>It was from 2e Realms elf stuff.</p><p></p><p>Elves tapped out at 15th-level or so as wizards, despite making the "best" wizards in lore/flavor terms. So naturally in FR there had to be a workaround. There was some high mage "kit" or something that let an elf keep taking wizard levels, but it required high stats (IIRC you needed really good Wisdom).</p><p></p><p>A mythal was a powerful magic field laid over a geographic area, like the city of Cormanthor (later called Myth Drannor due to the field). Within the field, you could draw upon the magic for more powerful effects, but I don't recall the mechanical effects and frankly don't care anyway <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Indeed, the field gave regular elves decent abilities like limited flight that other inhabitants of the city didn't get to enjoy.</p><p></p><p>In 3.x terms, however, that kind of distinction wouldn't stand. Elven high magic would just be an elf's snooty way of saying "I'm better than thou". Instead, it's a flavor thing; an elf using "high magic" would make lots of appeals to ancestors while casting an epic spell, or would "anchor" the magic to a specific area (something a human wizard could probably do, too).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5487341, member: 1165"] It was from 2e Realms elf stuff. Elves tapped out at 15th-level or so as wizards, despite making the "best" wizards in lore/flavor terms. So naturally in FR there had to be a workaround. There was some high mage "kit" or something that let an elf keep taking wizard levels, but it required high stats (IIRC you needed really good Wisdom). A mythal was a powerful magic field laid over a geographic area, like the city of Cormanthor (later called Myth Drannor due to the field). Within the field, you could draw upon the magic for more powerful effects, but I don't recall the mechanical effects and frankly don't care anyway :) Indeed, the field gave regular elves decent abilities like limited flight that other inhabitants of the city didn't get to enjoy. In 3.x terms, however, that kind of distinction wouldn't stand. Elven high magic would just be an elf's snooty way of saying "I'm better than thou". Instead, it's a flavor thing; an elf using "high magic" would make lots of appeals to ancestors while casting an epic spell, or would "anchor" the magic to a specific area (something a human wizard could probably do, too). [/QUOTE]
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