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General Tabletop Discussion
*Dungeons & Dragons
True Strike and Invisibility question
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<blockquote data-quote="hong" data-source="post: 153545" data-attributes="member: 537"><p>Since this is a balance issue, I'll address it from the balance point of view. Recall that the only thing that the "choose a 5' square" rule really affects is invisible opponents (you can have other instances of total concealment, but invisibility is the main bear).</p><p></p><p>I think it's a given that invisibility is one of the most powerful 2nd level spells around. I think it's also a given that more encounters have been short-circuited by invisible opponents than just about any other tactic out there, except perhaps detect evil or divination. From this point of view, anything that reduces the power of invisibility is a Good Thing, as far as game balance is concerned.</p><p></p><p>Also, I don't see how it's such a big deal that 1st level casters can use true strike. A 1st level wizard can cast TS once per day, or twice with the Int bonus. A 1st level sorc can cast it 3 or 4 times per day. In both cases, that's _all_ their spells used up for the day, just to detect invisible opponents. I'm not aware of any DM who habitually sends a 1st level party against invisible creatures up to 3-4 times per day.</p><p></p><p></p><p></p><p>It's a divination spell that negates concealment. It says nothing about having to choose a particular 5' square in which to negate concealment, nor does it require choosing a specific target. In this case, I think a broad reading of the intent of the spell is fair enough.</p></blockquote><p></p>
[QUOTE="hong, post: 153545, member: 537"] Since this is a balance issue, I'll address it from the balance point of view. Recall that the only thing that the "choose a 5' square" rule really affects is invisible opponents (you can have other instances of total concealment, but invisibility is the main bear). I think it's a given that invisibility is one of the most powerful 2nd level spells around. I think it's also a given that more encounters have been short-circuited by invisible opponents than just about any other tactic out there, except perhaps detect evil or divination. From this point of view, anything that reduces the power of invisibility is a Good Thing, as far as game balance is concerned. Also, I don't see how it's such a big deal that 1st level casters can use true strike. A 1st level wizard can cast TS once per day, or twice with the Int bonus. A 1st level sorc can cast it 3 or 4 times per day. In both cases, that's _all_ their spells used up for the day, just to detect invisible opponents. I'm not aware of any DM who habitually sends a 1st level party against invisible creatures up to 3-4 times per day. It's a divination spell that negates concealment. It says nothing about having to choose a particular 5' square in which to negate concealment, nor does it require choosing a specific target. In this case, I think a broad reading of the intent of the spell is fair enough. [/QUOTE]
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