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General Tabletop Discussion
*Dungeons & Dragons
True Strike and Invisibility question
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<blockquote data-quote="IceBear" data-source="post: 156717" data-attributes="member: 1118"><p>As you said, you would require that you have to have awareness of the target. I don't have so much of an issue with allowing this. It's the stance that you don't even need to have awareness of the target that I have an issue with.</p><p></p><p>That's how this thread started off, and that's what I'm arguing against. If everyone has modified their stance to you must have awareness of the target then I don't care anymore (although what "awareness" means is something else <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>However, it does then get arbitrary on when true strike works. </p><p></p><p>1) You see a wizard turn invisible in the far corner of the room and fire there. Yup, true strike works.</p><p></p><p>2) A wizard runs into another room. You chase him into the next room and he turns invisible and then casts a quickened teleport to appear in the room behind you that you just left. As far as your concerned, your target is the wizard but he's no longer where you are aiming. Should I rule that True Strike informs you that he is now behind you as you prepare to fire at where he was? What if the wizard teleported to his secret lair in the Abyss? Should I tell you where he went?</p><p></p><p>The reason why I would require you to target a creature or square first, before applying the benefits of the spell, is to avoid having to deal with answering these new questions that this ruling would allow. I like to keep things simple, so I try not to make rulings that will open up cans of worms like this - what's the limit on the information that True Strike grants.</p><p></p><p>Again, if you're going to allow True Strike to grant so much information, then I'd have to go with Monte and allow Mind Blank to block it as it becomes the ideal divination spell.</p><p></p><p>"I cast True Strike and shoot my arrow at the evil warlord"</p><p></p><p>"Well, the evil warlord is actually 50 miles to the northeast in his bedroom taking a nap. You will have to go there to get the +20 on your attack roll and to overcome his 100% concealment because he's 50 miles away"</p><p></p><p>Yes, I know that this is a ridiculous ruling, but I do think that it's consistent if you ruling that True Strike works without requiring a target that you can designates it position.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 156717, member: 1118"] As you said, you would require that you have to have awareness of the target. I don't have so much of an issue with allowing this. It's the stance that you don't even need to have awareness of the target that I have an issue with. That's how this thread started off, and that's what I'm arguing against. If everyone has modified their stance to you must have awareness of the target then I don't care anymore (although what "awareness" means is something else :p ) However, it does then get arbitrary on when true strike works. 1) You see a wizard turn invisible in the far corner of the room and fire there. Yup, true strike works. 2) A wizard runs into another room. You chase him into the next room and he turns invisible and then casts a quickened teleport to appear in the room behind you that you just left. As far as your concerned, your target is the wizard but he's no longer where you are aiming. Should I rule that True Strike informs you that he is now behind you as you prepare to fire at where he was? What if the wizard teleported to his secret lair in the Abyss? Should I tell you where he went? The reason why I would require you to target a creature or square first, before applying the benefits of the spell, is to avoid having to deal with answering these new questions that this ruling would allow. I like to keep things simple, so I try not to make rulings that will open up cans of worms like this - what's the limit on the information that True Strike grants. Again, if you're going to allow True Strike to grant so much information, then I'd have to go with Monte and allow Mind Blank to block it as it becomes the ideal divination spell. "I cast True Strike and shoot my arrow at the evil warlord" "Well, the evil warlord is actually 50 miles to the northeast in his bedroom taking a nap. You will have to go there to get the +20 on your attack roll and to overcome his 100% concealment because he's 50 miles away" Yes, I know that this is a ridiculous ruling, but I do think that it's consistent if you ruling that True Strike works without requiring a target that you can designates it position. IceBear [/QUOTE]
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