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General Tabletop Discussion
*Pathfinder & Starfinder
True Strike + Disarm attempt = Cheese?
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<blockquote data-quote="kramis" data-source="post: 888952" data-attributes="member: 2084"><p><strong>melee isn't one swing</strong></p><p></p><p>Of course the whole issue is more complicated when you take into account that D&D melee isn't one swing for one role ... it's a series of maneuvers that gives you one "opportunity" (ignoring ranged attacks which makes the whole thing even weirder). This makes it a bit harder to understand in any more specific sense what True Strike is doing.</p><p></p><p>I would personally allow it to be use in Disarm attempts, the touch attack for grapples and trip attacks, and other similar uses.</p><p></p><p>I would not allow it to be canceled out if someone tried to Disarm you before you got a chance to use it, but that's just a personal ruling and I see nothing wrong with letting the Disarm attempt "use up" the True Strike. To me it feels against the spirit of the spell (and avoid problems with what happens when you try to disarm an archer since there is no opposed attack role in that case), but like I said that's just my personal ruling. This seems to work fine in my campaign. The other way does have some appeal though ... makes spellcraft a bit cooler sometimes, and can even be a motivation for a fighter to take some levels in spellcraft (since all fighter class skills suck anyway).</p></blockquote><p></p>
[QUOTE="kramis, post: 888952, member: 2084"] [b]melee isn't one swing[/b] Of course the whole issue is more complicated when you take into account that D&D melee isn't one swing for one role ... it's a series of maneuvers that gives you one "opportunity" (ignoring ranged attacks which makes the whole thing even weirder). This makes it a bit harder to understand in any more specific sense what True Strike is doing. I would personally allow it to be use in Disarm attempts, the touch attack for grapples and trip attacks, and other similar uses. I would not allow it to be canceled out if someone tried to Disarm you before you got a chance to use it, but that's just a personal ruling and I see nothing wrong with letting the Disarm attempt "use up" the True Strike. To me it feels against the spirit of the spell (and avoid problems with what happens when you try to disarm an archer since there is no opposed attack role in that case), but like I said that's just my personal ruling. This seems to work fine in my campaign. The other way does have some appeal though ... makes spellcraft a bit cooler sometimes, and can even be a motivation for a fighter to take some levels in spellcraft (since all fighter class skills suck anyway). [/QUOTE]
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True Strike + Disarm attempt = Cheese?
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