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True Strike: Yes, lets beat the dead horse
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<blockquote data-quote="Hawk Diesel" data-source="post: 7586598" data-attributes="member: 59848"><p>[MENTION=6919838]5ekyu[/MENTION] Your version runs into the same issue though. Rogues with access to this cantrip would always get their sneak attack. Fighters (not even just Eldritch Knights) would effectively get an unlimited lesser version of Action Surge, or put another way, a better version of Barbarian's Reckless Attack since it has no penalty tied to it. Not only that, but by limiting the attack to a weapon attack, you make it an even more useless cantrip to actual spellcasters that might consider such a cantrip.</p><p></p><p>As to your point about smites and sneak attacks, at least in my version such characters give up a round of not being able to sneak attack or smite. They may be more likely to use sneak attack or smite the next round, but most times the damage boost from True Strike is less than 2 rounds of smite/sneak attack damage.</p><p></p><p>The point of my version is meant to be risk/reward. You give up an action, so your next attack can be more reliable with a slight damage boost. The only edge case I see becoming problematic in my version are classes like Eldritch Knight, where they can use a cantrip as a bonus action after taking the attack action, or sorcerers with quicken spell.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7586598, member: 59848"] [MENTION=6919838]5ekyu[/MENTION] Your version runs into the same issue though. Rogues with access to this cantrip would always get their sneak attack. Fighters (not even just Eldritch Knights) would effectively get an unlimited lesser version of Action Surge, or put another way, a better version of Barbarian's Reckless Attack since it has no penalty tied to it. Not only that, but by limiting the attack to a weapon attack, you make it an even more useless cantrip to actual spellcasters that might consider such a cantrip. As to your point about smites and sneak attacks, at least in my version such characters give up a round of not being able to sneak attack or smite. They may be more likely to use sneak attack or smite the next round, but most times the damage boost from True Strike is less than 2 rounds of smite/sneak attack damage. The point of my version is meant to be risk/reward. You give up an action, so your next attack can be more reliable with a slight damage boost. The only edge case I see becoming problematic in my version are classes like Eldritch Knight, where they can use a cantrip as a bonus action after taking the attack action, or sorcerers with quicken spell. [/QUOTE]
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True Strike: Yes, lets beat the dead horse
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