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General Tabletop Discussion
*Pathfinder & Starfinder
True Templars and Stunning Smites
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<blockquote data-quote="Carpe DM" data-source="post: 1758624" data-attributes="member: 677"><p>I was fiddling about with the idea of a "True Templar" -- that is, a mix of monk and paladin levels leading up to the Templar prestige class that would represent the mix of holy orders and fighting discipline that the warrior monks originally used.</p><p></p><p>I noticed something odd, though, which I'm sure you've all noticed some time back: with a Ki weapon, a Monk - Templar could deliver a stun with a regular weapon, and the DC continues to rise with the character's level progression.</p><p></p><p>Thus:</p><p></p><p>Monk 1 / Paladin 5 / Templar 8, with spirited charge could deliver x3 damage, stun, and (with pain touch) leave the stunned target nauseated for the next round after the ride-by attack. Rinse and repeat.</p><p></p><p>And the Templar's feat progression, extra spell slots for low-level Pal. spells (which are all the good ones anyway), and smite progression don't leave the character out in the cold either.</p><p></p><p>That's pretty scary.</p><p></p><p>Edit --</p><p></p><p>By the way, has anyone tried the Divine Metamagic / Quicken Spell / Extra Turning route for a Paladin - style character? It seems to me that the ability to turn on Holy Sword or Divine Sacrifice as a free action would be pretty darn useful.</p><p></p><p>Carpe</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 1758624, member: 677"] I was fiddling about with the idea of a "True Templar" -- that is, a mix of monk and paladin levels leading up to the Templar prestige class that would represent the mix of holy orders and fighting discipline that the warrior monks originally used. I noticed something odd, though, which I'm sure you've all noticed some time back: with a Ki weapon, a Monk - Templar could deliver a stun with a regular weapon, and the DC continues to rise with the character's level progression. Thus: Monk 1 / Paladin 5 / Templar 8, with spirited charge could deliver x3 damage, stun, and (with pain touch) leave the stunned target nauseated for the next round after the ride-by attack. Rinse and repeat. And the Templar's feat progression, extra spell slots for low-level Pal. spells (which are all the good ones anyway), and smite progression don't leave the character out in the cold either. That's pretty scary. Edit -- By the way, has anyone tried the Divine Metamagic / Quicken Spell / Extra Turning route for a Paladin - style character? It seems to me that the ability to turn on Holy Sword or Divine Sacrifice as a free action would be pretty darn useful. Carpe [/QUOTE]
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True Templars and Stunning Smites
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