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[True20] Ad Monsters: Creatures from the Commercials
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<blockquote data-quote="DnDChick" data-source="post: 3021323" data-attributes="member: 54"><p>We've all seen them: strange commercials that have even stranger creatures in them designed to capture the imagination. </p><p></p><p>Inspired by the creatures in those commercials, I give to you the Ad Monsters! Although taken from sometimes silly creatures created for memorable advertising, these creatures are written up with a serious tone and can be used in any True20 campaign with or without a change of name to obfuscate the creature's origin.</p><p></p><p>First in the series: The Esuvee.</p><p></p><p>Now your adventuring party can all ride to the dungeon on the same beast!</p><p></p><p>If you live in the United States you probably saw the commercial when it first came out a year or two ago. If not, you can see it here:</p><p></p><p><a href="http://www.youtube.com/watch?v=MZ7bcUrjNIk&search=esuvee" target="_blank">http://www.youtube.com/watch?v=MZ7bcUrjNIk&search=esuvee</a></p><p></p><p>And you can find out more abou this remarkable creature here:</p><p></p><p><a href="http://www.esuvee.com" target="_blank">http://www.esuvee.com</a> </p><p></p><p></p><p></p><p><img src="http://www.esuvee.com/news/images/pledge_placeholder.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Esuvee</strong></p><p><strong>Size and Type:</strong> Large 8th level Supernatural Beast</p><p> <strong>Speed:</strong> 30 ft.</p><p><strong>Abilities:</strong> Str +8, Dex +0, Con +5, Int -4, Wis +1, Cha -4</p><p><strong>Skills:</strong> Notice 5 (+8), Survival 4 (+7)</p><p><strong>Feats:</strong> Endurance, Run, Talented (Notice and Survival)</p><p><strong>Traits:</strong> Low-light vision, shining eyes, topheavy, trample</p><p><strong>Combat:</strong> Attack +7 (-1 size, +8 base, +0 Dex), Damage +12 (slam), Defense +7 (-1 size, +8 base, +0 Dex), Initiative +0</p><p><strong>Saving Throws:</strong> Toughness +10 (+2 size, +5 Con, +3 natural), Fortitude Fort +11 (+6 base, +5 Con), Ref +6 (+6 base), Will +3 (+2 base, +1 Wis)</p><p></p><p><em> Tromping over the hillside is a great, shaggy beast. It has a bison-like body supported by thick legs. Its feet are splay-toed and have thick foot-pads like those of an elephant. The thing has a heavy, low-slung head, rectangular in shape. Strangest of all, it has an odd bony latticework where its nose should be, and its round, glassy eyes are shining brightly.</em></p><p></p><p>An esuvee is a powerful creature that roams in small herds over the hillside. Like elephants, most esuvees in a herd are cows and calves. Bull esuvees leave the heard soon after reaching sexual maturity and become solitary. They only approach other esuvees during the mating season. Occasionally, a wandering bull esuvee goes rogue and attacks everything in sight.</p><p></p><p>Esuvees are dangerous in the wild, but easily tamed by a skilled handler. They are strong, able to bear heavy burdens, and can move comfortably in nearly any terrain except swamps. Special esuvee saddles can seat up to 8 Medium riders comfortably. The digestive tract of an esuvee is so inefficient that it requires 3 times the normal amount of food for a creature its size.</p><p></p><p>Esuvees are herd animals at heart and thus react in a fashion similar to bison. When threatened, they turn their backs to the center of the herd and face outwards, bellowing and roaring. In combat an esuvee swings its massive head side to side, smashing anything it can see. An esuvee can also rear up on its hind legs to deliver devastating blows.</p><p></p><p><strong>Shining Eyes:</strong> The eyes of an esuvee contain bioluminescent bacteria, and at night they glow. An esuvee’s eyes illuminate a cone 30 feet long as brightly as torchlight.</p><p></p><p><strong>Stampede:</strong> A frightened herd of esuvees flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing +1 slam damage for each esuvee in the herd (maximum damage +20, Reflex Difficulty 22 half). The save Difficulty is Strength-based.</p><p></p><p><strong>Topheavy:</strong> If an esuvee tries to make a 90 degree turn while moving at a Run, the rider must succeed on a Difficulty 25 Ride check or the esuvee rolls onto its side. All riders must succeed on a Difficulty 15 Reflex save or take +2 bludgeoning damage from the fall. A rider failing the Reflex save by 10 or more lands under the esuvee and takes damage as if the esuvee had trampled her.</p><p></p><p><strong>Trample:</strong> +16 bludgeoning damage; Reflex save Difficulty 22 for half damage. The save Difficulty is Strength-based.</p><p></p><p><strong>Training An Esuvee</strong></p><p>Training an esuvee requires six weeks of work and a Difficulty 25 Handle Animal check. Riding an esuvee requires an exotic saddle. An esuvee can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.</p><p></p><p><strong>Carrying Capacity</strong></p><p>A light load for an esuvee is 918 lbs. A medium load for an esuvee is 919-1839 lbs. A heavy load for an esuvee is 1840-2,760 lbs.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 3021323, member: 54"] We've all seen them: strange commercials that have even stranger creatures in them designed to capture the imagination. Inspired by the creatures in those commercials, I give to you the Ad Monsters! Although taken from sometimes silly creatures created for memorable advertising, these creatures are written up with a serious tone and can be used in any True20 campaign with or without a change of name to obfuscate the creature's origin. First in the series: The Esuvee. Now your adventuring party can all ride to the dungeon on the same beast! If you live in the United States you probably saw the commercial when it first came out a year or two ago. If not, you can see it here: [url]http://www.youtube.com/watch?v=MZ7bcUrjNIk&search=esuvee[/url] And you can find out more abou this remarkable creature here: [URL=http://www.esuvee.com]http://www.esuvee.com[/URL] [img]http://www.esuvee.com/news/images/pledge_placeholder.jpg[/img] [b]Esuvee Size and Type:[/b] Large 8th level Supernatural Beast [b]Speed:[/b] 30 ft. [b]Abilities:[/b] Str +8, Dex +0, Con +5, Int -4, Wis +1, Cha -4 [b]Skills:[/b] Notice 5 (+8), Survival 4 (+7) [b]Feats:[/b] Endurance, Run, Talented (Notice and Survival) [b]Traits:[/b] Low-light vision, shining eyes, topheavy, trample [b]Combat:[/b] Attack +7 (-1 size, +8 base, +0 Dex), Damage +12 (slam), Defense +7 (-1 size, +8 base, +0 Dex), Initiative +0 [b]Saving Throws:[/b] Toughness +10 (+2 size, +5 Con, +3 natural), Fortitude Fort +11 (+6 base, +5 Con), Ref +6 (+6 base), Will +3 (+2 base, +1 Wis) [i] Tromping over the hillside is a great, shaggy beast. It has a bison-like body supported by thick legs. Its feet are splay-toed and have thick foot-pads like those of an elephant. The thing has a heavy, low-slung head, rectangular in shape. Strangest of all, it has an odd bony latticework where its nose should be, and its round, glassy eyes are shining brightly.[/i] An esuvee is a powerful creature that roams in small herds over the hillside. Like elephants, most esuvees in a herd are cows and calves. Bull esuvees leave the heard soon after reaching sexual maturity and become solitary. They only approach other esuvees during the mating season. Occasionally, a wandering bull esuvee goes rogue and attacks everything in sight. Esuvees are dangerous in the wild, but easily tamed by a skilled handler. They are strong, able to bear heavy burdens, and can move comfortably in nearly any terrain except swamps. Special esuvee saddles can seat up to 8 Medium riders comfortably. The digestive tract of an esuvee is so inefficient that it requires 3 times the normal amount of food for a creature its size. Esuvees are herd animals at heart and thus react in a fashion similar to bison. When threatened, they turn their backs to the center of the herd and face outwards, bellowing and roaring. In combat an esuvee swings its massive head side to side, smashing anything it can see. An esuvee can also rear up on its hind legs to deliver devastating blows. [b]Shining Eyes:[/b] The eyes of an esuvee contain bioluminescent bacteria, and at night they glow. An esuvee’s eyes illuminate a cone 30 feet long as brightly as torchlight. [b]Stampede:[/b] A frightened herd of esuvees flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing +1 slam damage for each esuvee in the herd (maximum damage +20, Reflex Difficulty 22 half). The save Difficulty is Strength-based. [b]Topheavy:[/b] If an esuvee tries to make a 90 degree turn while moving at a Run, the rider must succeed on a Difficulty 25 Ride check or the esuvee rolls onto its side. All riders must succeed on a Difficulty 15 Reflex save or take +2 bludgeoning damage from the fall. A rider failing the Reflex save by 10 or more lands under the esuvee and takes damage as if the esuvee had trampled her. [b]Trample:[/b] +16 bludgeoning damage; Reflex save Difficulty 22 for half damage. The save Difficulty is Strength-based. [b]Training An Esuvee[/b] Training an esuvee requires six weeks of work and a Difficulty 25 Handle Animal check. Riding an esuvee requires an exotic saddle. An esuvee can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. [b]Carrying Capacity[/b] A light load for an esuvee is 918 lbs. A medium load for an esuvee is 919-1839 lbs. A heavy load for an esuvee is 1840-2,760 lbs. [/QUOTE]
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