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True20 and Hit Points
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<blockquote data-quote="BSF" data-source="post: 4333410" data-attributes="member: 13098"><p>Heck, you have D&D right? Keep is simple. </p><p></p><p>Adept = d4 or d6 </p><p>Expert = d6 or d8</p><p>Warrior = d10 or d12</p><p></p><p>Depending, of course, on how you envision the relative toughness of PCs.</p><p></p><p>Or if you want hit points, without the random factor, take the average, rounded up.</p><p></p><p>Then use the damage for weapons out of the PHB/SRD. And again, if you don't want variables, use averages rounded up. </p><p></p><p>It all depends on the aspect of damage you are trying to modify. Maybe borrow from FFG's Darkness & Dread sourcebook? Which is Con X size factor + level. </p><p></p><p>There are lots of options, but I am curious what you find lacking in the toughness save for fantasy campaigns?</p></blockquote><p></p>
[QUOTE="BSF, post: 4333410, member: 13098"] Heck, you have D&D right? Keep is simple. Adept = d4 or d6 Expert = d6 or d8 Warrior = d10 or d12 Depending, of course, on how you envision the relative toughness of PCs. Or if you want hit points, without the random factor, take the average, rounded up. Then use the damage for weapons out of the PHB/SRD. And again, if you don't want variables, use averages rounded up. It all depends on the aspect of damage you are trying to modify. Maybe borrow from FFG's Darkness & Dread sourcebook? Which is Con X size factor + level. There are lots of options, but I am curious what you find lacking in the toughness save for fantasy campaigns? [/QUOTE]
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