Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
True20 and Modern Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Denaes" data-source="post: 2373752" data-attributes="member: 33738"><p>For True20 the initial concept was modern supers (M&M). It was then adapted to Romantic Fantasy which is so magic light, lethal and cinematic (with conviction) that it's pretty much fantasy that is nothing like D&D. </p><p></p><p>Adepts arn't spell-slingers. They use supernatural abilities which transcend spells, but at the same time arn't nearly as effective in a specific application but are more generic overall. </p><p></p><p>It would work like so in a modern setting:</p><p></p><p>The Adept would be allowed if the GM were to allow magic. </p><p></p><p>If the GM did not want specialized magic users, then the Adept would serve no purpose as thats what the Role does. </p><p></p><p>If the GM Wants magic and not the Adept, the Warrior & Expert can still take the Wild Talant (or something like that) Feat and choose magic/powers that they just won't be as good at. </p><p></p><p>If the GM wanted no magic (perfectly reasonable in a Modern Setting) then they wouldn't allow the Adept or that Feat.</p><p></p><p>There isn't anything wrong with that. The only <strong>problem</strong> I've found with True20 is that it doesn't do spells if that's what you want. It's a Feat based magic system which isn't nearly as flashy or over the top... but down right lethal. </p><p></p><p>If you go with Adept and/or Adept Powers, you still might want to limit things to psychic powers, less flashy (controling elements & magic healing).</p><p></p><p>I'm not sure how having a magic using class makes modern Waterdeep with inane technology. </p><p></p><p>What really defines fantasy we commonly role play in (but not always) is magic, fantasy races & lower levels of technology.</p><p></p><p>What really defines strict modern is modern technology & weapons, no other races (ie elves & dwarves) & no magic. </p><p></p><p>Now from there you can go with Modern Sci-fi & Modern Fantasy. Modern Fantasy is more like Modern with Magic. </p><p></p><p>Allowing access to the paranormal Adept powers does not make "Waterdeep with I-Pods and Ice Cream" - but waterdeep without fantasy races, flashy magic, stone/wood houses & monsters and with modern technology including weapons, mass transportation, law enforcement & education. Which even if set in "Waterdeep 500 years later" or "Modern Waterdeep" would still bear little resemblance Waterdeep in D&D. </p><p></p><p>This is a choice every GM makes when running a modern game. Do I include supernatural elements and to what extent. Some systems won't handle this choice at all. True20 does quite well with various degrees without houseruling things.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2373752, member: 33738"] For True20 the initial concept was modern supers (M&M). It was then adapted to Romantic Fantasy which is so magic light, lethal and cinematic (with conviction) that it's pretty much fantasy that is nothing like D&D. Adepts arn't spell-slingers. They use supernatural abilities which transcend spells, but at the same time arn't nearly as effective in a specific application but are more generic overall. It would work like so in a modern setting: The Adept would be allowed if the GM were to allow magic. If the GM did not want specialized magic users, then the Adept would serve no purpose as thats what the Role does. If the GM Wants magic and not the Adept, the Warrior & Expert can still take the Wild Talant (or something like that) Feat and choose magic/powers that they just won't be as good at. If the GM wanted no magic (perfectly reasonable in a Modern Setting) then they wouldn't allow the Adept or that Feat. There isn't anything wrong with that. The only [b]problem[/b] I've found with True20 is that it doesn't do spells if that's what you want. It's a Feat based magic system which isn't nearly as flashy or over the top... but down right lethal. If you go with Adept and/or Adept Powers, you still might want to limit things to psychic powers, less flashy (controling elements & magic healing). I'm not sure how having a magic using class makes modern Waterdeep with inane technology. What really defines fantasy we commonly role play in (but not always) is magic, fantasy races & lower levels of technology. What really defines strict modern is modern technology & weapons, no other races (ie elves & dwarves) & no magic. Now from there you can go with Modern Sci-fi & Modern Fantasy. Modern Fantasy is more like Modern with Magic. Allowing access to the paranormal Adept powers does not make "Waterdeep with I-Pods and Ice Cream" - but waterdeep without fantasy races, flashy magic, stone/wood houses & monsters and with modern technology including weapons, mass transportation, law enforcement & education. Which even if set in "Waterdeep 500 years later" or "Modern Waterdeep" would still bear little resemblance Waterdeep in D&D. This is a choice every GM makes when running a modern game. Do I include supernatural elements and to what extent. Some systems won't handle this choice at all. True20 does quite well with various degrees without houseruling things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
True20 and Modern Games
Top