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<blockquote data-quote="carpedavid" data-source="post: 2373753" data-attributes="member: 6971"><p>Actually, I've got about half a dozen settings that are not at all D&D like (a couple of sci-fi settings, a space-swashbuckling setting, and an asian fantasy setting) in development that I could see using True20 for without any trouble.</p><p></p><p>I stll think that dropping the adept role completely, while it seems wasteful (why'd I pay $12 for a book that I'm only using two-thirds of?), leaves a full and complete system. You can still allow for minor magic by limiting people to taking the Wild Talent feat. In fact, for a system where magic is unpredictable, this solution works particularly well.</p><p></p><p></p><p></p><p>Honestly, I can see with doing away with both the warrior and adept roles, and keeping the expert as the only role. You could then open up the restricted feats to this one class, and you'd probably be fine.</p><p></p><p>Edit: the game-balance function that that the Adept role provides is that most power effects are based on the user's Adept level. The Wild Talent feat allows the user to employ a power at his full character level, but at the cost of a potential loss of control.</p><p></p><p>Therefore, the reason that you wouldn't want to do away with the Adept and simply open things up is, basically, game balance.</p></blockquote><p></p>
[QUOTE="carpedavid, post: 2373753, member: 6971"] Actually, I've got about half a dozen settings that are not at all D&D like (a couple of sci-fi settings, a space-swashbuckling setting, and an asian fantasy setting) in development that I could see using True20 for without any trouble. I stll think that dropping the adept role completely, while it seems wasteful (why'd I pay $12 for a book that I'm only using two-thirds of?), leaves a full and complete system. You can still allow for minor magic by limiting people to taking the Wild Talent feat. In fact, for a system where magic is unpredictable, this solution works particularly well. Honestly, I can see with doing away with both the warrior and adept roles, and keeping the expert as the only role. You could then open up the restricted feats to this one class, and you'd probably be fine. Edit: the game-balance function that that the Adept role provides is that most power effects are based on the user's Adept level. The Wild Talent feat allows the user to employ a power at his full character level, but at the cost of a potential loss of control. Therefore, the reason that you wouldn't want to do away with the Adept and simply open things up is, basically, game balance. [/QUOTE]
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