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<blockquote data-quote="carpedavid" data-source="post: 2379915" data-attributes="member: 6971"><p>I think you may be missing the rationale for the three classes as they exist (or, you might just not like it). The three roles are designed to represent the three "roles" that any character might fill in a game: the magic user, the combatant, and the skill user. When you distill *any* game system down to its componet parts, you'll find that all characters are essentially one of (or a combination of) these roles.</p><p></p><p>The Expert, in particular, seems to be the one that's the most misunderstood. It's not "the brain," it's "the skill user." The skills any particular expert uses can be mental, social, or physical. The "Delegator" that you mention is simply just an expert who takes social-based skills and feats. The class really is that generic.</p><p></p><p>The Expert can cover anything from a ninja, to a scientist, to a politician. If we were to take D&D classes and "convert" them to True20, we'd see that the Rogue, the Bard, the Ranger, and the Monk are all "Experts."</p><p></p><p>Personally, I think it would be a mistake to start adding "specialized" classes to True20. People are so used to defining flavor by "class" that they miss seeing the versatility that each of the True20 roles provides. Remember that, in True20, each of the roles is, at most, a skeleton upon which you customize your own character. If you want to see a different flavor, come up with some new feats that a specific role can take.</p><p></p><p>Stormborn - I'm curious as to what you feel needs to be changed in order to make True20 fit the modern genre better. I'm not seeing it, so I'm wondering if I'm overlooking something obvious.</p></blockquote><p></p>
[QUOTE="carpedavid, post: 2379915, member: 6971"] I think you may be missing the rationale for the three classes as they exist (or, you might just not like it). The three roles are designed to represent the three "roles" that any character might fill in a game: the magic user, the combatant, and the skill user. When you distill *any* game system down to its componet parts, you'll find that all characters are essentially one of (or a combination of) these roles. The Expert, in particular, seems to be the one that's the most misunderstood. It's not "the brain," it's "the skill user." The skills any particular expert uses can be mental, social, or physical. The "Delegator" that you mention is simply just an expert who takes social-based skills and feats. The class really is that generic. The Expert can cover anything from a ninja, to a scientist, to a politician. If we were to take D&D classes and "convert" them to True20, we'd see that the Rogue, the Bard, the Ranger, and the Monk are all "Experts." Personally, I think it would be a mistake to start adding "specialized" classes to True20. People are so used to defining flavor by "class" that they miss seeing the versatility that each of the True20 roles provides. Remember that, in True20, each of the roles is, at most, a skeleton upon which you customize your own character. If you want to see a different flavor, come up with some new feats that a specific role can take. Stormborn - I'm curious as to what you feel needs to be changed in order to make True20 fit the modern genre better. I'm not seeing it, so I'm wondering if I'm overlooking something obvious. [/QUOTE]
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