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<blockquote data-quote="MadBlue" data-source="post: 2381725" data-attributes="member: 7552"><p>IMHO what True20 is missing is a non-SFX character with a non-combat focus. A 3/4 BAB for a scientist, diplomat or technician seems a bit high to me (of course they don't have to take weapon proficiencies, though). In a fantasy world, theres not a whole lot a technician type could do. But high tech could replace the role of the supernatural in a modern game, and lumping most of the Feats that could be used to represent that into Expert/General would make the Expert a bit too overpowered IMHO. Once you get into science fiction, and high technology becomes even more able to replicate supernatural effects, the Expert would become an even more powerful class. There are a lot of technology related d20 Modern Feats or Advanced Class abilities that aren't included in True20. Looking through d20 Modern, I could see the three classes covering the following areas: </p><p></p><p>Warrior = Strong/Tough/Soldier/Bodyguard/Martial Artist/Gunslinger </p><p>Expert = Dedicated/Fast/Infiltrator/Field Medic/Investigator/Daredevil </p><p>Non SFX Adept Equivalent = Charismatic/Smart/Personality/Negotiator/Field Scientist/Techie</p><p></p><p>Well, maybe not that cut and dried, but with the addition of Advanced Class abilities as Feats, I could easily see the Expert being a more physically oriented or combat support "adventurer" role and a non SFX Adept Equivalent being a technical and social skills role (of course in this case, it would have more than two known skills). </p><p></p><p>MadBlue</p></blockquote><p></p>
[QUOTE="MadBlue, post: 2381725, member: 7552"] IMHO what True20 is missing is a non-SFX character with a non-combat focus. A 3/4 BAB for a scientist, diplomat or technician seems a bit high to me (of course they don't have to take weapon proficiencies, though). In a fantasy world, theres not a whole lot a technician type could do. But high tech could replace the role of the supernatural in a modern game, and lumping most of the Feats that could be used to represent that into Expert/General would make the Expert a bit too overpowered IMHO. Once you get into science fiction, and high technology becomes even more able to replicate supernatural effects, the Expert would become an even more powerful class. There are a lot of technology related d20 Modern Feats or Advanced Class abilities that aren't included in True20. Looking through d20 Modern, I could see the three classes covering the following areas: Warrior = Strong/Tough/Soldier/Bodyguard/Martial Artist/Gunslinger Expert = Dedicated/Fast/Infiltrator/Field Medic/Investigator/Daredevil Non SFX Adept Equivalent = Charismatic/Smart/Personality/Negotiator/Field Scientist/Techie Well, maybe not that cut and dried, but with the addition of Advanced Class abilities as Feats, I could easily see the Expert being a more physically oriented or combat support "adventurer" role and a non SFX Adept Equivalent being a technical and social skills role (of course in this case, it would have more than two known skills). MadBlue [/QUOTE]
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