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<blockquote data-quote="Macbeth" data-source="post: 2383189" data-attributes="member: 11259"><p>Perhaps for the 'Fixer type that's been tossed around what you really need are 'Anti-feats' that can be taken to make a class weaker in exchange for a bonus feat. So you don't want a Scientist with at least one good physical save? Take an Anti-feat that looks something like this:</p><p></p><p>Weak Stomach: You take a -2 penalty to Fortitude saves.</p><p></p><p>And then pick up a skill-based feat to counter it. You get an extra skill boost, and your (base) Fortitude save isn't as good as the front-line fighter guy. </p><p></p><p>Think that your electrician is too good in combat? Take something along these lines:</p><p></p><p>Non-combatant: You take a -1 penalty to all attack rolls with weapons except one that you designate when you take this feat. </p><p></p><p></p><p>It's pretty easy to see that these are the exact opposite of some standard feats. I haven't thought about it too deeply, but these would seem to balance out so that no character becomes too powerful. Especially if you limited a character to at most one or two.</p><p></p><p>Not sure if this is really what people are looking for, but it seems like the main complaint with the Expert is that it's 'too good' for many people. Hopefully 'anti-feats' would fix that.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 2383189, member: 11259"] Perhaps for the 'Fixer type that's been tossed around what you really need are 'Anti-feats' that can be taken to make a class weaker in exchange for a bonus feat. So you don't want a Scientist with at least one good physical save? Take an Anti-feat that looks something like this: Weak Stomach: You take a -2 penalty to Fortitude saves. And then pick up a skill-based feat to counter it. You get an extra skill boost, and your (base) Fortitude save isn't as good as the front-line fighter guy. Think that your electrician is too good in combat? Take something along these lines: Non-combatant: You take a -1 penalty to all attack rolls with weapons except one that you designate when you take this feat. It's pretty easy to see that these are the exact opposite of some standard feats. I haven't thought about it too deeply, but these would seem to balance out so that no character becomes too powerful. Especially if you limited a character to at most one or two. Not sure if this is really what people are looking for, but it seems like the main complaint with the Expert is that it's 'too good' for many people. Hopefully 'anti-feats' would fix that. [/QUOTE]
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