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<blockquote data-quote="denzoner" data-source="post: 2386369" data-attributes="member: 2163"><p>While reading this thread in it's entirety, this is what I came to a conclude myself. Except in some rural and under-developed cultures and societies, the Warrior & Adept roles have pretty much become lost arts. Most of us in the modern world are Skilled (Experts) in what we do. It's how the education system works and its how most of us are brought up. Learning skills. Only a few of us join the military and become Warriors. Even fewer of us are trained in magic or psionics. A 'fixer' or 'Socialite'? those aren't roles, they're skills & feats. The modern world is no longer a 'classed' society, at least not how it was. Everyone has become something in between. Which is exactly what the 'Expert' is. The magic (FX) system, being Feat Based, is also a perfect way for a character to 'dabble' in the arts.</p><p></p><p>So in this modern flavored campaign, that i'm developing, i'm restricting the PCs to the expert class. JUST AT FIRST. Eventually, maybe after being recruited by Dept 7, they can take on some levels of Warrior (Spec Ops or Shaolin Temple or Ra's Al Ghul's training camp? etc). or they may even take some levels in Adept (Harry Potter style?). They can 'discover' some 'inate' psionic or magic ability (by taking a feat or a level in Adept.)</p><p></p><p>Removing (at first) Warriors & Adepts fits my [developing] campaign model perfectly. The role of the Heroes? "Ordinary" folks getting caught up in extra-ordinary situations!</p><p></p><p>Modern Gamers (d20 influenced) forget that sometimes taking away is just as effective as adding new crunchy bits.</p></blockquote><p></p>
[QUOTE="denzoner, post: 2386369, member: 2163"] While reading this thread in it's entirety, this is what I came to a conclude myself. Except in some rural and under-developed cultures and societies, the Warrior & Adept roles have pretty much become lost arts. Most of us in the modern world are Skilled (Experts) in what we do. It's how the education system works and its how most of us are brought up. Learning skills. Only a few of us join the military and become Warriors. Even fewer of us are trained in magic or psionics. A 'fixer' or 'Socialite'? those aren't roles, they're skills & feats. The modern world is no longer a 'classed' society, at least not how it was. Everyone has become something in between. Which is exactly what the 'Expert' is. The magic (FX) system, being Feat Based, is also a perfect way for a character to 'dabble' in the arts. So in this modern flavored campaign, that i'm developing, i'm restricting the PCs to the expert class. JUST AT FIRST. Eventually, maybe after being recruited by Dept 7, they can take on some levels of Warrior (Spec Ops or Shaolin Temple or Ra's Al Ghul's training camp? etc). or they may even take some levels in Adept (Harry Potter style?). They can 'discover' some 'inate' psionic or magic ability (by taking a feat or a level in Adept.) Removing (at first) Warriors & Adepts fits my [developing] campaign model perfectly. The role of the Heroes? "Ordinary" folks getting caught up in extra-ordinary situations! Modern Gamers (d20 influenced) forget that sometimes taking away is just as effective as adding new crunchy bits. [/QUOTE]
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