Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
True20 and Modern Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Denaes" data-source="post: 2398076" data-attributes="member: 33738"><p>Why would they get extra skills? They have the same benefits as an Adept to create special weapons/items/gadgets, raise undead, heal, etc. </p><p></p><p>It seems like you're trying to make it a lot more complicated than it needs to me. </p><p></p><p>My advice is to just play the damn game and if Adepts are comming up shorted because of something you changed setting wise (like needing to have equipment to use Arcana) then toss them an extra feat to make up for it. </p><p></p><p>You don't need to call it anything different or make minute differences and pretend it's a totally different Role. </p><p></p><p>I've seen people pose ideas for multiple different Roles from Commoners to Inventors and none of them have held any water yet.</p><p></p><p>I think people are just so conditioned by D&D that each difference is a new class - and that NPCs need specific rules for creation. Because players would really care if you didn't create a Commoner using the same set of rules they had used to create their heroic characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Denaes, post: 2398076, member: 33738"] Why would they get extra skills? They have the same benefits as an Adept to create special weapons/items/gadgets, raise undead, heal, etc. It seems like you're trying to make it a lot more complicated than it needs to me. My advice is to just play the damn game and if Adepts are comming up shorted because of something you changed setting wise (like needing to have equipment to use Arcana) then toss them an extra feat to make up for it. You don't need to call it anything different or make minute differences and pretend it's a totally different Role. I've seen people pose ideas for multiple different Roles from Commoners to Inventors and none of them have held any water yet. I think people are just so conditioned by D&D that each difference is a new class - and that NPCs need specific rules for creation. Because players would really care if you didn't create a Commoner using the same set of rules they had used to create their heroic characters. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
True20 and Modern Games
Top