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<blockquote data-quote="MadBlue" data-source="post: 2398623" data-attributes="member: 7552"><p>Granted the Adept would work well for a mad scientist type character, but <em>most</em> of the Arcana effects <em>couldn't</em> be simulated by a more mundane scientist or doctor, even with treating scientific breakthroughs, robotics, curing diseases and reviving the dead as Arcana. </p><p></p><p>Actually, in the case of a mad scientist or Q type character, I would require them to use Imbue Item to create the effects. They wouldn't be able to create a bolt of electricity with Elemental Strike just by concentrating, they'd have to build a weapon or other machine that does it. Similarly, they'd need to create potions or syringes full of Cure Disease or Cure Poison. They couldn't cast them on the fly. It would make the Adept more like the Artificer than the Wizard.</p><p></p><p>If it were a case of saying "they have the Arcana, but they cast it through particular equipment", then what happens when someone else gets hold of the equipment? Is it a useless piece of junk unless it's in the Adept's hands? If a syringe is essentially being treated as a material focus for the Cure Disease Arcana, then the Adept has a chance of becoming fatigued after administering a shot to someone, which doesn't make sense to me, considering a character can swing a sword for a minute without becoming fatigued. </p><p></p><p>Not being able to cast Arcana on the fly is a drawback that would merit other benefits. More Skills make sense because the character is, essentially, a scientist, doctor, inventor, etc. They'd be taking Various Craft and Knowledge skills, Heal, Computers and Disable Device, not Concentration. </p><p></p><p>MadBlue</p></blockquote><p></p>
[QUOTE="MadBlue, post: 2398623, member: 7552"] Granted the Adept would work well for a mad scientist type character, but [i]most[/i] of the Arcana effects [i]couldn't[/i] be simulated by a more mundane scientist or doctor, even with treating scientific breakthroughs, robotics, curing diseases and reviving the dead as Arcana. Actually, in the case of a mad scientist or Q type character, I would require them to use Imbue Item to create the effects. They wouldn't be able to create a bolt of electricity with Elemental Strike just by concentrating, they'd have to build a weapon or other machine that does it. Similarly, they'd need to create potions or syringes full of Cure Disease or Cure Poison. They couldn't cast them on the fly. It would make the Adept more like the Artificer than the Wizard. If it were a case of saying "they have the Arcana, but they cast it through particular equipment", then what happens when someone else gets hold of the equipment? Is it a useless piece of junk unless it's in the Adept's hands? If a syringe is essentially being treated as a material focus for the Cure Disease Arcana, then the Adept has a chance of becoming fatigued after administering a shot to someone, which doesn't make sense to me, considering a character can swing a sword for a minute without becoming fatigued. Not being able to cast Arcana on the fly is a drawback that would merit other benefits. More Skills make sense because the character is, essentially, a scientist, doctor, inventor, etc. They'd be taking Various Craft and Knowledge skills, Heal, Computers and Disable Device, not Concentration. MadBlue [/QUOTE]
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