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<blockquote data-quote="Denaes" data-source="post: 2400749" data-attributes="member: 33738"><p><em></em></p><p><em></em></p><p><em>What? Why? </em></p><p><em></em></p><p><em>They're not Rogue or Fighter classes. They're generic roles with non specific feats to choose. They're not fantasy classes. True20 was derrived from d20, Star Wars & d20 Modern. I'm not sure what you would need to convert. Maybe you should read game and create a character before making declarations like that. </em></p><p><em></em></p><p><em>In our fantasy game we've been playing for 3 weeks 2 of the players who havn't read the book (just played) just said that they're going to use it for Modern since the Roles are so adapable and not as watered down as d20 Modern (their opinions). </em></p><p><em></em></p><p><em>I was only giving examples. The Roles are generic (like the d20 Modern classes) and can be applied to any sort of character you feel is represented by the combat/save bonuses and Feats... warriors can be bullies or jocks or pro-football players or whatever you want. They can buy whatever feats they would find useful to describe what they are.</em></p><p></p><p></p><p></p><p>Adept? Thats up for the GM to decide if they want SFX type characters of any sort. </p><p></p><p>I'm just saying that the Expert models the skill user of any sorts and the warrior models someone who uses fists over skills. </p><p></p><p>It may well be better not to use the Adept and instead have a Warrior or Expert purchase a random SFX via Wild Talant to cover a special ability.</p><p></p><p>I'm just saying I don't see why you would remove the adept and replace it with another Role that is already covered - but with worse combat abilities. It pretty much flies against the point of the game and unless these sociolites were supernatural or somehow had abilities that outstripped Experts (which would really make them kind of iffy for most modern games anyway) then they wouldn't even be close to being balanced and you'd just be doing extra work to recreate the wheel.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2400749, member: 33738"] [i] What? Why? They're not Rogue or Fighter classes. They're generic roles with non specific feats to choose. They're not fantasy classes. True20 was derrived from d20, Star Wars & d20 Modern. I'm not sure what you would need to convert. Maybe you should read game and create a character before making declarations like that. In our fantasy game we've been playing for 3 weeks 2 of the players who havn't read the book (just played) just said that they're going to use it for Modern since the Roles are so adapable and not as watered down as d20 Modern (their opinions). I was only giving examples. The Roles are generic (like the d20 Modern classes) and can be applied to any sort of character you feel is represented by the combat/save bonuses and Feats... warriors can be bullies or jocks or pro-football players or whatever you want. They can buy whatever feats they would find useful to describe what they are.[/i] Adept? Thats up for the GM to decide if they want SFX type characters of any sort. I'm just saying that the Expert models the skill user of any sorts and the warrior models someone who uses fists over skills. It may well be better not to use the Adept and instead have a Warrior or Expert purchase a random SFX via Wild Talant to cover a special ability. I'm just saying I don't see why you would remove the adept and replace it with another Role that is already covered - but with worse combat abilities. It pretty much flies against the point of the game and unless these sociolites were supernatural or somehow had abilities that outstripped Experts (which would really make them kind of iffy for most modern games anyway) then they wouldn't even be close to being balanced and you'd just be doing extra work to recreate the wheel. [/QUOTE]
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