Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
True20 -- Blood Throne
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urizen" data-source="post: 3273645" data-attributes="member: 11673"><p>Here's a sneek peek at Aden's Ford, one of the Free Cities of Simarra in the upcoming Survivors guide to the Age of Blood.</p><p></p><p><span style="font-size: 18px"><strong>Aden’s Ford</strong></span></p><p><strong>Town Size</strong>: City</p><p><strong>Population</strong>: 86,000</p><p><strong>Wealth of Community</strong>: 40 (total assets)</p><p><strong>Wealth Limit</strong>: No item cost over 18.</p><p><strong>Power Center</strong>: Ruled by a military council sent from Ardrennen Falls by Edward Brinhold. The council is tasked with protection of the city’s inhabitants and providing supplies to insurgent groups operating in the swamps of Talmosia.</p><p><strong>Nature of Power Center</strong>: <strong>Conviction</strong>: 5 ; <strong>Virtue</strong>: Vigilant <strong>Vice</strong>: Guarded</p><p><strong>Note</strong>: The council of Aden’s Ford are able to spend Conviction on behalf of the City. The City gains Conviction once per month through the collective attitudes of its people.</p><p></p><p><strong>Racial Demographics</strong>: The bulk of the population of Aden’s Ford consists of refugees fleeing the Keza-Drakian occupation of talmosia and dassuri refugees who have crossed the Sundering Sea. In addition a large military contingent from Ardrennen Falls occupy the free city. Seguire gnomes can be found in Aden’s Ford as well as a number of shieldwall dwarves, thusparri elves and a company of half giant mercenaries in the skullhammer squadron.</p><p></p><p><strong>Economics</strong>: Aden’s Ford incorporates a barter system as a way of dealing with supply and demand. If citizens want specific items, they need to provide something of equal value in exchange. Food and medical supplies are always distributed to the general populace as evenly as possible to ensure everyone recieves what they absolutely need to survive.</p><p></p><p><strong>Political System</strong>: Aden’s ford is governed by a military council acting as proxy for Edward Brinhold. The council carries out orders sent by messenger from Ardrennen falls, usually dealing with support operations to resupply the insurgent groups in Talmosa.</p><p></p><p><strong>Legal System</strong>: A garrison of 20,000 soldiers act as city guards for Aden’s Ford in addition to defending the city from its enemies. Citizens are not allowed to horde necessary items such as food and medicine. Anyone caught stealing or hording food will be hanged. Indeed, there are only two punishments for crimes commited in Aden’s Ford; banishment, or death. The city guard cannot be bought. Any rumors of corruption are investigated and offending parties are dealt with immediately and harshly</p><p></p><p><strong>Social Class</strong>: Everyone is treated equally as far as general trade is concerned. That said, the city garrison tends to receive special treatment with regards to weapons and other supplies which contribute to their overall state of combat readiness. Foodstuffs generally get distributed to the garrison first. What is left is handed out to the populace through the military to ensure nobody holds back anything. </p><p></p><p><strong>Organizations of Note</strong>: Aden’s Ford is home to a number of influential organizations. </p><p></p><p><strong>Arcanus League</strong>: The Arcanus League has sent a cadre of fifty magi from their home base in Ghandakar to the Aden’s Ford with the intention of bolstering the garrison’s combat magi. Arch magus Tharogaine Sazôr commands these men and women, often sending squads south with messengers and supply trains to secrets outposts in in the swamps of Northern Talmosa. In addition to strengthening the military capabilities of the city the Arcanus League has been tasked with shoring up it’s severly depleted numbers via recruitment efforts. It is rumored the arch magus has been commanded by the elders of his order to keep tabs on other aberrant magi in the city; specifically the hated order of the avikus. Recent attacks on the order of the avikus hint that the arcanus league may secretly be using hounds to cull the numbers of their rivals.</p><p></p><p><strong>The Order of the Avikus</strong>: The order of the avikus plays a vital role in the protection of Aden’s Ford, utilizing mana barriers and mechanus constructs to increase the defensive capabilities of the city. Led by Glarik Iron bender, an intensely passionate and industrious gnome commited to the reclaimation of the continent of simarra, the Aden’s Ford contingent numbers 738 souls who engage in regular resupply operations as well as tours of duty in Talmosia where mana shards and taer’las brennath are widespread. </p><p></p><p>Dubbed the Aer’ lok thron (the Iron Fist) among the people of Aden’s Ford, this contingent of aviki have developed a reputation as a gritty, battle-hardened force capable of swinging the outcome of any engagement with their combat drones and ascendant weapons and devices.</p><p></p><p><strong>Places of Note</strong>: Aden’s Ford straddles the Tearnan river which empties into Northern Talmosa. The surrounding region is a rugged stretch of land sanwiched between the Sundering Sea and the Wild Lands. The road north to White Castle Harbor is fraught with peril. Many brigands prey upon unwary travelers and caravans. Monsters also roam this region including Ogres, Gretchclaw, shadow hounds who have found their way out of the Threshold Realm through unknown stone gates.</p><p></p><p><strong>Major Narrator Characters</strong>: Aden’s ford is home to a number of individuals, some seedy, self-serving men and women, others fully commited to the continued survival of the city.</p><p></p><p><strong>Dragen “Gut Picker” Korek</strong></p><p> Known as “Gut Picker” for his propensity for taking organs of defeated foes as trophies, Dragen Korek is a vicious, self-serving individual suspected of numerous murders in Aden’s Ford. He operates the Raven’s Roost, a squalid tavern on the west bank of the Taernan river. The Raven’s Roost is often frequented by Arcanus Hounds, suggesting Gut Picker has ties to the Arcanus League. Dragen has been involved in a number of smuggling operations, and is said to be able to get exotic, hard to find items such as alcohol, drugs and even poison. The city guard has yet to find evidence linking the Gut Picker to smuggling operations. Though the Raven’s Roost is raided on a regular basis, no surplus goods and contraband have been found.</p><p> </p><p><strong>Elden “Shadow Weaver” Brigain</strong></p><p>Known as the Shadow Weaver, Elden Brigain is an Arcanus League magus of considerable power. His efforts in the southern battlefields have brought a great measure of respect for his order. His penchant for the manipulation of shadow has allowed many insurgent camps to remain undetected by Keza-Drak war parties and Kithanni oracles, greatly increasing the effectiveness of the insugents.</p><p></p><p><strong>Unatra Darkbane</strong></p><p> The Hag known as Unatra Darkbane has been living in Aden’s Ford for six months, acting as an emissary of the Crone of Talmosa. Unatra’s presence signals a possible alliance with the Crone, an ancient being of unimaginable power. That said, the Arcanus League considers her an abomination and refuses any dealings with the hag, even going so far as to press the city council for her banishment and has even hinted at a possible assassination if circumstances regarding her continued presence in Aden’s Ford do not change.</p></blockquote><p></p>
[QUOTE="Urizen, post: 3273645, member: 11673"] Here's a sneek peek at Aden's Ford, one of the Free Cities of Simarra in the upcoming Survivors guide to the Age of Blood. [SIZE=5][b]Aden’s Ford[/b][/SIZE] [b]Town Size[/b]: City [b]Population[/b]: 86,000 [b]Wealth of Community[/b]: 40 (total assets) [b]Wealth Limit[/b]: No item cost over 18. [b]Power Center[/b]: Ruled by a military council sent from Ardrennen Falls by Edward Brinhold. The council is tasked with protection of the city’s inhabitants and providing supplies to insurgent groups operating in the swamps of Talmosia. [b]Nature of Power Center[/b]: [b]Conviction[/b]: 5 ; [b]Virtue[/b]: Vigilant [b]Vice[/b]: Guarded [b]Note[/b]: The council of Aden’s Ford are able to spend Conviction on behalf of the City. The City gains Conviction once per month through the collective attitudes of its people. [b]Racial Demographics[/b]: The bulk of the population of Aden’s Ford consists of refugees fleeing the Keza-Drakian occupation of talmosia and dassuri refugees who have crossed the Sundering Sea. In addition a large military contingent from Ardrennen Falls occupy the free city. Seguire gnomes can be found in Aden’s Ford as well as a number of shieldwall dwarves, thusparri elves and a company of half giant mercenaries in the skullhammer squadron. [b]Economics[/b]: Aden’s Ford incorporates a barter system as a way of dealing with supply and demand. If citizens want specific items, they need to provide something of equal value in exchange. Food and medical supplies are always distributed to the general populace as evenly as possible to ensure everyone recieves what they absolutely need to survive. [b]Political System[/b]: Aden’s ford is governed by a military council acting as proxy for Edward Brinhold. The council carries out orders sent by messenger from Ardrennen falls, usually dealing with support operations to resupply the insurgent groups in Talmosa. [b]Legal System[/b]: A garrison of 20,000 soldiers act as city guards for Aden’s Ford in addition to defending the city from its enemies. Citizens are not allowed to horde necessary items such as food and medicine. Anyone caught stealing or hording food will be hanged. Indeed, there are only two punishments for crimes commited in Aden’s Ford; banishment, or death. The city guard cannot be bought. Any rumors of corruption are investigated and offending parties are dealt with immediately and harshly [b]Social Class[/b]: Everyone is treated equally as far as general trade is concerned. That said, the city garrison tends to receive special treatment with regards to weapons and other supplies which contribute to their overall state of combat readiness. Foodstuffs generally get distributed to the garrison first. What is left is handed out to the populace through the military to ensure nobody holds back anything. [b]Organizations of Note[/b]: Aden’s Ford is home to a number of influential organizations. [b]Arcanus League[/b]: The Arcanus League has sent a cadre of fifty magi from their home base in Ghandakar to the Aden’s Ford with the intention of bolstering the garrison’s combat magi. Arch magus Tharogaine Sazôr commands these men and women, often sending squads south with messengers and supply trains to secrets outposts in in the swamps of Northern Talmosa. In addition to strengthening the military capabilities of the city the Arcanus League has been tasked with shoring up it’s severly depleted numbers via recruitment efforts. It is rumored the arch magus has been commanded by the elders of his order to keep tabs on other aberrant magi in the city; specifically the hated order of the avikus. Recent attacks on the order of the avikus hint that the arcanus league may secretly be using hounds to cull the numbers of their rivals. [b]The Order of the Avikus[/b]: The order of the avikus plays a vital role in the protection of Aden’s Ford, utilizing mana barriers and mechanus constructs to increase the defensive capabilities of the city. Led by Glarik Iron bender, an intensely passionate and industrious gnome commited to the reclaimation of the continent of simarra, the Aden’s Ford contingent numbers 738 souls who engage in regular resupply operations as well as tours of duty in Talmosia where mana shards and taer’las brennath are widespread. Dubbed the Aer’ lok thron (the Iron Fist) among the people of Aden’s Ford, this contingent of aviki have developed a reputation as a gritty, battle-hardened force capable of swinging the outcome of any engagement with their combat drones and ascendant weapons and devices. [b]Places of Note[/b]: Aden’s Ford straddles the Tearnan river which empties into Northern Talmosa. The surrounding region is a rugged stretch of land sanwiched between the Sundering Sea and the Wild Lands. The road north to White Castle Harbor is fraught with peril. Many brigands prey upon unwary travelers and caravans. Monsters also roam this region including Ogres, Gretchclaw, shadow hounds who have found their way out of the Threshold Realm through unknown stone gates. [b]Major Narrator Characters[/b]: Aden’s ford is home to a number of individuals, some seedy, self-serving men and women, others fully commited to the continued survival of the city. [b]Dragen “Gut Picker” Korek[/b] Known as “Gut Picker” for his propensity for taking organs of defeated foes as trophies, Dragen Korek is a vicious, self-serving individual suspected of numerous murders in Aden’s Ford. He operates the Raven’s Roost, a squalid tavern on the west bank of the Taernan river. The Raven’s Roost is often frequented by Arcanus Hounds, suggesting Gut Picker has ties to the Arcanus League. Dragen has been involved in a number of smuggling operations, and is said to be able to get exotic, hard to find items such as alcohol, drugs and even poison. The city guard has yet to find evidence linking the Gut Picker to smuggling operations. Though the Raven’s Roost is raided on a regular basis, no surplus goods and contraband have been found. [b]Elden “Shadow Weaver” Brigain[/b] Known as the Shadow Weaver, Elden Brigain is an Arcanus League magus of considerable power. His efforts in the southern battlefields have brought a great measure of respect for his order. His penchant for the manipulation of shadow has allowed many insurgent camps to remain undetected by Keza-Drak war parties and Kithanni oracles, greatly increasing the effectiveness of the insugents. [b]Unatra Darkbane[/b] The Hag known as Unatra Darkbane has been living in Aden’s Ford for six months, acting as an emissary of the Crone of Talmosa. Unatra’s presence signals a possible alliance with the Crone, an ancient being of unimaginable power. That said, the Arcanus League considers her an abomination and refuses any dealings with the hag, even going so far as to press the city council for her banishment and has even hinted at a possible assassination if circumstances regarding her continued presence in Aden’s Ford do not change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
True20 -- Blood Throne
Top