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True20 -- Blood Throne
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<blockquote data-quote="Urizen" data-source="post: 3304936" data-attributes="member: 11673"><p><strong>Preview for Blood Throne: Conviction of the Masses</strong></p><p></p><p>In various fantasy worlds, the morale of the populace in a city can be swayed by the rulers of that city. Various issues can be taken into cosideration such as the availability of goods, environmental issues which affect the populace such as plague, drought, etc. </p><p></p><p>The way the common "mob" percieves a city's rulers plays an important role in general morale of a city. The folowing system provides Narrators with a way of having rulers influence the general attitudes in a city.</p><p></p><p>This system for conviction use has been written by Kendermage, one of the Developers for the Blood Throne Campaign setting.</p><p></p><p><strong>Civic Nature</strong></p><p>Cities and Organizations possess natures as do creatures; as such cities and organization also possess virtues and vices. A list of examples is given below, but you can make up your own virtues and vices. The key is to give each city or organization at least one virtue and at least one vice. </p><p></p><p>For example the freehold of Ardrennan Falls has the “welcoming” civic virtue, and the “corrupt” civic vice.</p><p></p><p><strong>Civic Virtues</strong></p><p>Open, Industrial, Inspiring, Lawful, Welcoming, </p><p></p><p><strong>Civic Vices</strong></p><p>Chaotic, Closed, Corrupt, Lazy, Oppressive, </p><p></p><p><strong>Changing Civic Nature</strong></p><p>Generally speaking the civic nature of a city or organization is fixed only so long as the current governing body remains in place. </p><p></p><p>Changes to civic nature can be brought about by a change in government; however, this does not happen over night. After a change in government the civic nature of the city or organization is determined by the collective thoughts and opinions of the people. </p><p></p><p>Certain major events, such as invasion, terrorist attack, or natural disaster may profoundly reshape a city or organizations civic nature either temporarily or permanently. </p><p></p><p><strong>For example</strong>: A city with the civic virtue of welcoming and civic vice of chaotic, may change becoming a city with the lawful civic virtue and the oppressive civic vice after a series of terrorist attacks leaves the city shaken. The powers that be pass news laws designed to prevent such an occurrence from happening again, which trample on the rights of the citizens in the name of security. </p><p></p><p><strong>Conviction of the Masses </strong></p><p>Conviction of the Masses (hereafter referred to as CoM) is a Conviction Point system that may be used by Cities and Organizations. It works similar to normal conviction in that points can be spent to achieve various effects; however, unlike normal Conviction, only the governing bodies of the City or Organization may opt to spend the Points. In the Age of Blood, spending a point of CoM can mean the difference of holding off a Keza-Drak siege or being over-run. It is what has allowed freeholds such as Ardrennan Falls to keep the Keza-Drak horde at bay.</p><p></p><p><strong>Gaining Conviction of the Masses</strong></p><p>A city or organization has CoM based on the size of the community </p><p></p><p>Size CoM</p><p>Tiny (hamlet) 4</p><p>Small (village) 5</p><p>Medium (small town) 6</p><p>Large (large town) 7</p><p>Huge (small city) 8</p><p>Gargantuan (large city) 9</p><p>Colossal (metropolis) 10</p><p></p><p><strong>Using Conviction of the Masses</strong></p><p>Unless otherwise noted, spending a point of CoM is a reaction. A point of CoM can be spent at anytime, but in most cases the effects are not felt for a number of rounds equal to the size of the city or organization. In small organizations and towns, word travels rather quickly; however, in larger organization or areas it takes some time to get every one on the same page.</p><p></p><p>The powers that be may opt to spend one point of CoM per round up to the number of CoM points for that city or organization. You can spend CoM to achieve one of the following effects:</p><p></p><p><strong>Rapid Response</strong></p><p>One point of CoM allows the populace to be mobilized quicker to respond to threats. All residents gain a +2 bonus to initiative for one scene.</p><p></p><p><strong>To the Walls</strong></p><p>One point of CoM summons all able-bodied defenders to the walls of the city. They arrive over a number of rounds equal to the size of the community or organization.</p><p></p><p><strong>This is Our Town! </strong></p><p>One point of CoM gives the defenders of the City a +2 morale bonus to all actions for one scene. The powers that be provide an inspiring display that rallies the spirits of her defenders.</p><p></p><p><strong>Crush Their Spirits!</strong></p><p>One point of CoM spent imposes a -2 morale penalty to all actions within the city for one scene as those who hold the reins of power use it to cast a cloud of oppression over the city</p><p></p><p><strong>Disaster Relief</strong></p><p>By spending a point of CoM, the powers that be can blunt the effects of a disaster (natural or manufactured) reducing the potential impact on the city or organization. It expends a significant amount of wealth to accomplish this giving a +1 wealth bonus to all inhabitants or members.</p><p></p><p><strong>Second Chance</strong></p><p>The powers the be can spend a point of CoM to re-roll one failed die roll made on behalf of the city and take the higher of the two rolls.</p><p></p><p><strong>No one Leaves!</strong></p><p>By spending a point of CoM; the powers that be can seal off all known entrances and exits. Those wishing to leave must succeed at a DC 30 check (diplomacy for bribery, sneak for leaving unnoticed, etc…)</p><p></p><p><strong>Regaining Conviction of the Masses</strong></p><p>Cities and organizations recover CoM points in a few ways.</p><p></p><p>As long as the current rulership is in place cities and organizations regain one point of CoM per day. In most cases this point is regained during the morning (representing the hope brought about by a new day); however in some cases, it is regained at dusk (representing the crushing of hope prevalent in some areas, such as Keza-Drak controlled areas).</p><p></p><p>A ruling body acting in accordance with the civic nature of the city or organization regains a point of CoM for the city or Organization. The Narrator decides when such an action is appropriate and awards the CoM point if successful.</p><p></p><p>Note cities and organizations can follow either of their natures. This can lead to morally ambiguous choices on the part of the ruling bodies. Which nature is followed depends on the ruling body itself.</p></blockquote><p></p>
[QUOTE="Urizen, post: 3304936, member: 11673"] [b]Preview for Blood Throne: Conviction of the Masses[/b] In various fantasy worlds, the morale of the populace in a city can be swayed by the rulers of that city. Various issues can be taken into cosideration such as the availability of goods, environmental issues which affect the populace such as plague, drought, etc. The way the common "mob" percieves a city's rulers plays an important role in general morale of a city. The folowing system provides Narrators with a way of having rulers influence the general attitudes in a city. This system for conviction use has been written by Kendermage, one of the Developers for the Blood Throne Campaign setting. [b]Civic Nature[/b] Cities and Organizations possess natures as do creatures; as such cities and organization also possess virtues and vices. A list of examples is given below, but you can make up your own virtues and vices. The key is to give each city or organization at least one virtue and at least one vice. For example the freehold of Ardrennan Falls has the “welcoming” civic virtue, and the “corrupt” civic vice. [b]Civic Virtues[/b] Open, Industrial, Inspiring, Lawful, Welcoming, [b]Civic Vices[/b] Chaotic, Closed, Corrupt, Lazy, Oppressive, [b]Changing Civic Nature[/b] Generally speaking the civic nature of a city or organization is fixed only so long as the current governing body remains in place. Changes to civic nature can be brought about by a change in government; however, this does not happen over night. After a change in government the civic nature of the city or organization is determined by the collective thoughts and opinions of the people. Certain major events, such as invasion, terrorist attack, or natural disaster may profoundly reshape a city or organizations civic nature either temporarily or permanently. [b]For example[/b]: A city with the civic virtue of welcoming and civic vice of chaotic, may change becoming a city with the lawful civic virtue and the oppressive civic vice after a series of terrorist attacks leaves the city shaken. The powers that be pass news laws designed to prevent such an occurrence from happening again, which trample on the rights of the citizens in the name of security. [b]Conviction of the Masses [/b] Conviction of the Masses (hereafter referred to as CoM) is a Conviction Point system that may be used by Cities and Organizations. It works similar to normal conviction in that points can be spent to achieve various effects; however, unlike normal Conviction, only the governing bodies of the City or Organization may opt to spend the Points. In the Age of Blood, spending a point of CoM can mean the difference of holding off a Keza-Drak siege or being over-run. It is what has allowed freeholds such as Ardrennan Falls to keep the Keza-Drak horde at bay. [b]Gaining Conviction of the Masses[/b] A city or organization has CoM based on the size of the community Size CoM Tiny (hamlet) 4 Small (village) 5 Medium (small town) 6 Large (large town) 7 Huge (small city) 8 Gargantuan (large city) 9 Colossal (metropolis) 10 [b]Using Conviction of the Masses[/b] Unless otherwise noted, spending a point of CoM is a reaction. A point of CoM can be spent at anytime, but in most cases the effects are not felt for a number of rounds equal to the size of the city or organization. In small organizations and towns, word travels rather quickly; however, in larger organization or areas it takes some time to get every one on the same page. The powers that be may opt to spend one point of CoM per round up to the number of CoM points for that city or organization. You can spend CoM to achieve one of the following effects: [b]Rapid Response[/b] One point of CoM allows the populace to be mobilized quicker to respond to threats. All residents gain a +2 bonus to initiative for one scene. [b]To the Walls[/b] One point of CoM summons all able-bodied defenders to the walls of the city. They arrive over a number of rounds equal to the size of the community or organization. [b]This is Our Town! [/b] One point of CoM gives the defenders of the City a +2 morale bonus to all actions for one scene. The powers that be provide an inspiring display that rallies the spirits of her defenders. [b]Crush Their Spirits![/b] One point of CoM spent imposes a -2 morale penalty to all actions within the city for one scene as those who hold the reins of power use it to cast a cloud of oppression over the city [b]Disaster Relief[/b] By spending a point of CoM, the powers that be can blunt the effects of a disaster (natural or manufactured) reducing the potential impact on the city or organization. It expends a significant amount of wealth to accomplish this giving a +1 wealth bonus to all inhabitants or members. [b]Second Chance[/b] The powers the be can spend a point of CoM to re-roll one failed die roll made on behalf of the city and take the higher of the two rolls. [b]No one Leaves![/b] By spending a point of CoM; the powers that be can seal off all known entrances and exits. Those wishing to leave must succeed at a DC 30 check (diplomacy for bribery, sneak for leaving unnoticed, etc…) [b]Regaining Conviction of the Masses[/b] Cities and organizations recover CoM points in a few ways. As long as the current rulership is in place cities and organizations regain one point of CoM per day. In most cases this point is regained during the morning (representing the hope brought about by a new day); however in some cases, it is regained at dusk (representing the crushing of hope prevalent in some areas, such as Keza-Drak controlled areas). A ruling body acting in accordance with the civic nature of the city or organization regains a point of CoM for the city or Organization. The Narrator decides when such an action is appropriate and awards the CoM point if successful. Note cities and organizations can follow either of their natures. This can lead to morally ambiguous choices on the part of the ruling bodies. Which nature is followed depends on the ruling body itself. [/QUOTE]
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