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<blockquote data-quote="Antonlowe" data-source="post: 7047279" data-attributes="member: 57841"><p>[h=1]Ture20 Class system for 5e[/h] </p><p>Hello everyone! I am doing a major revamp of 5e for my own personal enjoyment, and I would love your help with a new class system I want to develop. I realize this will be a lot of work, but I am doing it for enjoyment, so that’s not an issue.</p><p></p><p>As stated in the title, I used the true 20 ‘class’ system as the basis for my design.</p><p>Once I am confident in the base classes themselves, I plan on creating a long list of archetypes. The plan is that nearly any archetype will be available to any character. The archetypes and probably some new feats will help to put back in the special abilities that have been removed. </p><p><strong></strong></p><p><strong>Design Goals: </strong></p><p>· Decrease the amount of system mastery required to achieve a concept.</p><p>· Allow for as many as possible character concepts to be achieved.</p><p>· Encourage players to be the ones to envision their own concept of what their character is.</p><p><strong></strong></p><p><strong>Features</strong></p><p>· All Archetypes are available to all characters.</p><p>· A more unified progression of abilities which is siloed into a few different boxes.</p><p>· With only three base classes, it’s much easier to create a new character.</p><p><strong></strong></p><p><strong>Known Bugs:</strong></p><p>· Not all concepts are possible at level 1. (Spell casting warriors)</p><p>· 1[SUP]st[/SUP] level characters of the same class seem too similar</p><p><strong></strong></p><p><strong>Replies that would be Helpful to might include the following: </strong></p><p>· How would I create concept X using this system?</p><p>· Feature X seems far too under/over powered compared to 5e’s default system.</p><p>· Feature X is way under/over powered compared to feature Y in this system.</p><p>· What if you changed feature X to feature Y?</p><p>· How is X supposed to work, the wording is unclear.</p><p>· Why did you make this particular decision as a design choice?</p><p>· Have you seen this article/forum post?</p><p>· Encouragement.</p></blockquote><p></p>
[QUOTE="Antonlowe, post: 7047279, member: 57841"] [h=1]Ture20 Class system for 5e[/h] Hello everyone! I am doing a major revamp of 5e for my own personal enjoyment, and I would love your help with a new class system I want to develop. I realize this will be a lot of work, but I am doing it for enjoyment, so that’s not an issue. As stated in the title, I used the true 20 ‘class’ system as the basis for my design. Once I am confident in the base classes themselves, I plan on creating a long list of archetypes. The plan is that nearly any archetype will be available to any character. The archetypes and probably some new feats will help to put back in the special abilities that have been removed. [B] Design Goals: [/B] · Decrease the amount of system mastery required to achieve a concept. · Allow for as many as possible character concepts to be achieved. · Encourage players to be the ones to envision their own concept of what their character is. [B] Features[/B] · All Archetypes are available to all characters. · A more unified progression of abilities which is siloed into a few different boxes. · With only three base classes, it’s much easier to create a new character. [B] Known Bugs:[/B] · Not all concepts are possible at level 1. (Spell casting warriors) · 1[SUP]st[/SUP] level characters of the same class seem too similar [B] Replies that would be Helpful to might include the following: [/B] · How would I create concept X using this system? · Feature X seems far too under/over powered compared to 5e’s default system. · Feature X is way under/over powered compared to feature Y in this system. · What if you changed feature X to feature Y? · How is X supposed to work, the wording is unclear. · Why did you make this particular decision as a design choice? · Have you seen this article/forum post? · Encouragement. [/QUOTE]
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