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<blockquote data-quote="Antonlowe" data-source="post: 7047283" data-attributes="member: 57841"><p><strong>The Expert</strong></p><p></p><p>[h=1]The Expert Class[/h]Experts are the craftsman, diplomats, crafty thieves, or even athletes of the world, very few experts are exactly alike in their talents, some and though they often have some skills in common, it's rare that they'll share the same array.</p><p></p><p>[h=2]<strong>Hit Points</strong>[/h]<strong>Hit Dice: </strong>d8</p><p><strong>Hit Points at 1[SUP]st[/SUP] Level: </strong>8 + Constitution Modifier.</p><p><strong>Hit Points at Higher Levels: </strong>4 + Constitution Modifier per level after 1[SUP]st[/SUP].</p><p>[h=2]<strong>Starting Proficiencies</strong>[/h]You are proficient in all of the following features in addition to any proficiencies acquired from race or background.</p><p><strong>Armor: </strong>Light</p><p><strong>Weapons: </strong>Simple Weapons and one martial weapon of your choice.</p><p><strong>Saving Throws: </strong>Dexterity and Charisma</p><p><strong>Tools, Languages & Skills: </strong>Pick any 6. </p><p></p><p>[h=3]Expertise[/h]Choose two skills or tools with which you are proficient. You add double your proficiency bonus to any check involving those skills.</p><p>Alternatively, you may choose to gain proficiency with a skill or tool with which you are not proficient.</p><p>At 9[SUP]th[/SUP] level, you can choose two additional skills or tools.</p><p>[h=3]Precise Attack[/h]At 1[SUP]st[/SUP] level you gain the ability to make precise attacks that target your enemy’s weaknesses. Each round you may declare one attack you make to be a precise attack. If you hit with the attack you do an additional 1d6 points of damage at 1[SUP]st[/SUP] level. As you gain levels the additional damage increases.</p><p>If you miss with this attack, you deal damage equal to your proficiency bonus.</p><p>[h=3]Cunning Action[/h]Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. Choose two of the following options at;</p><p>2[SUP]nd[/SUP] level; Disengage, Help, Hinder, Sleight of Hand, Thieves Tools.</p><p>13[SUP]th[/SUP] Level; Dash, Swipe, Hide.</p><p>20[SUP]th[/SUP] Level: Trip, Blind, Stun, Disarm.</p><p>[h=3]Uncanny Dodge[/h]Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack's damage against you.</p><p>[h=3][/h]</p></blockquote><p></p>
[QUOTE="Antonlowe, post: 7047283, member: 57841"] [b]The Expert[/b] [h=1]The Expert Class[/h]Experts are the craftsman, diplomats, crafty thieves, or even athletes of the world, very few experts are exactly alike in their talents, some and though they often have some skills in common, it's rare that they'll share the same array. [h=2][B]Hit Points[/B][/h][B]Hit Dice: [/B]d8 [B]Hit Points at 1[SUP]st[/SUP] Level: [/B]8 + Constitution Modifier. [B]Hit Points at Higher Levels: [/B]4 + Constitution Modifier per level after 1[SUP]st[/SUP]. [h=2][B]Starting Proficiencies[/B][/h]You are proficient in all of the following features in addition to any proficiencies acquired from race or background. [B]Armor: [/B]Light [B]Weapons: [/B]Simple Weapons and one martial weapon of your choice. [B]Saving Throws: [/B]Dexterity and Charisma [B]Tools, Languages & Skills: [/B]Pick any 6. [h=3]Expertise[/h]Choose two skills or tools with which you are proficient. You add double your proficiency bonus to any check involving those skills. Alternatively, you may choose to gain proficiency with a skill or tool with which you are not proficient. At 9[SUP]th[/SUP] level, you can choose two additional skills or tools. [h=3]Precise Attack[/h]At 1[SUP]st[/SUP] level you gain the ability to make precise attacks that target your enemy’s weaknesses. Each round you may declare one attack you make to be a precise attack. If you hit with the attack you do an additional 1d6 points of damage at 1[SUP]st[/SUP] level. As you gain levels the additional damage increases. If you miss with this attack, you deal damage equal to your proficiency bonus. [h=3]Cunning Action[/h]Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. Choose two of the following options at; 2[SUP]nd[/SUP] level; Disengage, Help, Hinder, Sleight of Hand, Thieves Tools. 13[SUP]th[/SUP] Level; Dash, Swipe, Hide. 20[SUP]th[/SUP] Level: Trip, Blind, Stun, Disarm. [h=3]Uncanny Dodge[/h]Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack's damage against you. [h=3][/h] [/QUOTE]
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