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True20 Darwin's World
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<blockquote data-quote="Vigilance" data-source="post: 3570453" data-attributes="member: 4275"><p>The book is the complete Survivor's Handbook, as well as the Artifacts of the Ancients.</p><p></p><p>In other words, it's got everything you need to make a character, as well as all the futuristic technology converted to True 20. </p><p></p><p>For campaign support, there's also the Gazetteer of the Twisted Earth, the home setting of Darwin's World, which is all fluff, and available online free from us here:</p><p></p><p><a href="http://rpgobjects.com/index.php?page=pro&product_id=29" target="_blank">http://rpgobjects.com/index.php?page=pro&product_id=29</a></p><p></p><p>So... you've got characters for true 20 (including mutations), post apocalyptic tech for true 20, and a fluff-only setting that's free.</p><p></p><p>Is that enough for a campaign? I think so.</p><p></p><p>No we haven't converted the monsters yet, but a lot of PA campaigns don't use monsters. </p><p></p><p>Also, when I playtested it, I was able to do all sorts of freaky monsters for true 20 very quick by taking animals and adding mutations and defects using the system in the True 20 Darwin's World guide. </p><p></p><p>So I guess it depends on the type of campaign you want to run, but I feel it's completely playable as is, especially if you have the True 20 Beastiary. </p><p></p><p>Thanks for asking about the game and if you have any more questions, feel free to ask. </p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3570453, member: 4275"] The book is the complete Survivor's Handbook, as well as the Artifacts of the Ancients. In other words, it's got everything you need to make a character, as well as all the futuristic technology converted to True 20. For campaign support, there's also the Gazetteer of the Twisted Earth, the home setting of Darwin's World, which is all fluff, and available online free from us here: [url]http://rpgobjects.com/index.php?page=pro&product_id=29[/url] So... you've got characters for true 20 (including mutations), post apocalyptic tech for true 20, and a fluff-only setting that's free. Is that enough for a campaign? I think so. No we haven't converted the monsters yet, but a lot of PA campaigns don't use monsters. Also, when I playtested it, I was able to do all sorts of freaky monsters for true 20 very quick by taking animals and adding mutations and defects using the system in the True 20 Darwin's World guide. So I guess it depends on the type of campaign you want to run, but I feel it's completely playable as is, especially if you have the True 20 Beastiary. Thanks for asking about the game and if you have any more questions, feel free to ask. Chuck [/QUOTE]
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