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<blockquote data-quote="DnDChick" data-source="post: 2701502" data-attributes="member: 54"><p>I am very taken with True20, so much so that I am considering converting my Lord of the Rings game to that system.</p><p></p><p>That is neither here nor there, though. The point of this post is to get some critiques of some house rules that I whipped up. It is so much easier for a DM ... er ... excuse me, a Narrator <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> to tinker with the rules of True20 because they are so basic.</p><p></p><p>Attached is a Word document with my house rules ... an addition here, a tweak there, my own takes on the standard races, and a new role, the Professional. I added it to cover the "common folk" who are primarily skill-based but not nearly as good at combat as the Expert. The Professional is there to model scholars, craftsmen, aristocrats, and others who have good skills but lack combat training.</p><p></p><p>The addition of a Spellcasting skill and how it affects fatigue is the biggest change, and the one I feel needs the most critiquing. </p><p></p><p>EDIT: Re-upped the revised house rules, incorporating the changes suggested below, with a few other tweaks based on a playtesting session last night.</p><p></p><p>EDITx2: Re-upped another revised version. This time I added in a BUNCH of new feats from the 3.5e SRD as well as the d20 Modern/Future SRD.</p><p></p><p><strong>Feats from the 3.5 SRD</strong></p><p>Combat Casting </p><p>Extra Turning </p><p>Improved Rush </p><p>Improved Feint </p><p>Improved Grapple </p><p>Improved Overrun </p><p>Improved Shield Bash </p><p>Improved Turning </p><p>Leadership </p><p>Manyshot </p><p>Power Attack </p><p>Whirlwind Attack </p><p></p><p><strong>Class Abilities from the 3.5 SRD</strong></p><p>Bardic Knowledge ( which I renamed Esoteric Knowledge)</p><p>Turn/Rebuke Undead</p><p></p><p><strong>Feats from the d20 Modern/Future SRD</strong></p><p>Agile Riposte </p><p>Dead Aim </p><p>Elusive Target </p><p>Frightful Presence </p><p>Improved Knockout Punch </p><p>Knockout Punch </p><p>Low Profile </p><p>Nerve Pinch </p><p>Oathbound </p><p>Renown </p><p>Ultra Immune System </p><p>Urban Tracking </p><p></p><p>I also included the text from the clarification on how damage works. Thanks for the link!</p><p></p><p>Unfortunately, the document is now too big to attach in an EnWorld post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>If anyone wants to see the recent work, email me at:</p><p></p><p>countrygrrlhere (at) aol (dot) com</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2701502, member: 54"] I am very taken with True20, so much so that I am considering converting my Lord of the Rings game to that system. That is neither here nor there, though. The point of this post is to get some critiques of some house rules that I whipped up. It is so much easier for a DM ... er ... excuse me, a Narrator :) to tinker with the rules of True20 because they are so basic. Attached is a Word document with my house rules ... an addition here, a tweak there, my own takes on the standard races, and a new role, the Professional. I added it to cover the "common folk" who are primarily skill-based but not nearly as good at combat as the Expert. The Professional is there to model scholars, craftsmen, aristocrats, and others who have good skills but lack combat training. The addition of a Spellcasting skill and how it affects fatigue is the biggest change, and the one I feel needs the most critiquing. EDIT: Re-upped the revised house rules, incorporating the changes suggested below, with a few other tweaks based on a playtesting session last night. EDITx2: Re-upped another revised version. This time I added in a BUNCH of new feats from the 3.5e SRD as well as the d20 Modern/Future SRD. [B]Feats from the 3.5 SRD[/B] Combat Casting Extra Turning Improved Rush Improved Feint Improved Grapple Improved Overrun Improved Shield Bash Improved Turning Leadership Manyshot Power Attack Whirlwind Attack [B]Class Abilities from the 3.5 SRD[/B] Bardic Knowledge ( which I renamed Esoteric Knowledge) Turn/Rebuke Undead [B]Feats from the d20 Modern/Future SRD[/B] Agile Riposte Dead Aim Elusive Target Frightful Presence Improved Knockout Punch Knockout Punch Low Profile Nerve Pinch Oathbound Renown Ultra Immune System Urban Tracking I also included the text from the clarification on how damage works. Thanks for the link! Unfortunately, the document is now too big to attach in an EnWorld post. :confused: If anyone wants to see the recent work, email me at: countrygrrlhere (at) aol (dot) com [/QUOTE]
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