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[True20] Is it for me?
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<blockquote data-quote="DnDChick" data-source="post: 3626860" data-attributes="member: 54"><p>That's now how you do a "fireball" in True20, though.</p><p></p><p>You need Fire Shaping and Elemental Blast. That's it. Move Object never enters into it. </p><p></p><p>You don't have to make a Fire Shaping check to get a fireball, or increase the size of it. Increasing the size of the fireball is for manipulating already-burning fires. For example, you can toss a torch into the corner of a house and turn it into a conflagration by using Fire Shaping.</p><p></p><p>Elemental Blast is what allows the adept to make a ranged attack.</p><p></p><p>The Widen feat makes it into an area attack, where the target avoids it with a Reflex save instead of a ranged attack.</p><p></p><p>You're making it much more complicated than it needs to be.</p><p></p><p>The process is:</p><p></p><p>Single target</p><p>1. You need Fire Shaping and Elemental Blast.</p><p>2. Adept picks a target and makes a ranged attack roll.</p><p>3. If he hits the target, the target makes a Toughness save. The damage bonus is equal to the adept's levels in the adept role.</p><p>4. Adept makes a fatigue save.</p><p>5. Done. Two rolls for the adept (attack roll, fatigue save) and one for the target, if hit (Toughness save).</p><p></p><p>Multiple targets</p><p>1. You need Fire Shaping, Elemental Blast, and Widen power.</p><p>2. Adept picks a driection to aim the blast.</p><p>3. Targets in the area of effect (a radius 2x the adept's levels in the adept role, as stated by the Widen Power feat) make a Reflex save (10 + 1/2adept levels + adept key ability) to avoid it.</p><p>3a. Those that fail take full damage; those that succeed take 1/2 damage.</p><p>3b. The damage bonus is equal to 1/2 the adept's levels in the adept role.</p><p>4. Adept makes a fatigue save.</p><p>5. Done. One roll for the adept (fatigue save) and two for the targets (Reflex save, Toughness save).</p></blockquote><p></p>
[QUOTE="DnDChick, post: 3626860, member: 54"] That's now how you do a "fireball" in True20, though. You need Fire Shaping and Elemental Blast. That's it. Move Object never enters into it. You don't have to make a Fire Shaping check to get a fireball, or increase the size of it. Increasing the size of the fireball is for manipulating already-burning fires. For example, you can toss a torch into the corner of a house and turn it into a conflagration by using Fire Shaping. Elemental Blast is what allows the adept to make a ranged attack. The Widen feat makes it into an area attack, where the target avoids it with a Reflex save instead of a ranged attack. You're making it much more complicated than it needs to be. The process is: Single target 1. You need Fire Shaping and Elemental Blast. 2. Adept picks a target and makes a ranged attack roll. 3. If he hits the target, the target makes a Toughness save. The damage bonus is equal to the adept's levels in the adept role. 4. Adept makes a fatigue save. 5. Done. Two rolls for the adept (attack roll, fatigue save) and one for the target, if hit (Toughness save). Multiple targets 1. You need Fire Shaping, Elemental Blast, and Widen power. 2. Adept picks a driection to aim the blast. 3. Targets in the area of effect (a radius 2x the adept's levels in the adept role, as stated by the Widen Power feat) make a Reflex save (10 + 1/2adept levels + adept key ability) to avoid it. 3a. Those that fail take full damage; those that succeed take 1/2 damage. 3b. The damage bonus is equal to 1/2 the adept's levels in the adept role. 4. Adept makes a fatigue save. 5. Done. One roll for the adept (fatigue save) and two for the targets (Reflex save, Toughness save). [/QUOTE]
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