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True20 Nevermore: Designer Discussion Thread
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<blockquote data-quote="jaldaen" data-source="post: 2824931" data-attributes="member: 214"><p><strong>Nevermore Design Diary #3: Dream Weaving: What the Government Doesn’t Want You to Know</strong> </p><p></p><p>Have you ever had the experience of realizing you are in a dream? Have you ever changed your dream consciously? This is called lucid dreaming by some in the government, but in Nevermore it is called dream weaving and it plays an integral role in the way the dreamlands and characters interact with each other. Now how does one dream weave? Well, that is the secret the government doesn’t want you to know and the one I’m about to reveal, but first I need to talk about Dream Conviction. </p><p></p><p><strong>What is Dream Conviction?</strong> </p><p></p><p>Dream Conviction represents the subconscious energy a character possesses and his ability to enhance himself and influence his surroundings in a Nevermore. The spending of Dream Conviction is similar to that of Conviction, but represents bending the essence of Nevermore to the character’s will in order to produce some extraordinary effect. </p><p></p><p><strong>What Dream Conviction Can Do For You...</strong> </p><p></p><p>Dream Conviction can be used to create a variety of surreal effects within Nevermore. The following list of uses for Dream Conviction has been liberated from an ultra-top secret government dream lab facility. Unfortunately, I was unable to obtain all the data they have gathered on this newly discovered energy before I severing the link, but it’s a start. </p><p></p><p><strong>Walking on Sunshine</strong> </p><p></p><p>Dream Conviction can be used to perform improbable deeds of skill, such as balancing on a beam of light, climbing a waterfall, and leaping buildings in a single bound. </p><p></p><p><strong>That Little Something Extra</strong> </p><p></p><p>Extraordinary feats can be preformed and unbelievable challenges can be overcome through the expenditure of Dream Conviction, giving a character the edge he needs during a particular encounter. </p><p></p><p><strong>That Was a Close Call</strong> </p><p></p><p>With Dream Conviction, a character can call upon the assistance of Nevermore when in need to escape from desperate and dire situations, even certain death. </p><p></p><p><strong>These Weaves are Made for You…</strong> </p><p></p><p>Last but not least, a character can use Dream Conviction to influence Nevermore’s progeny, atmosphere, and landscape. With Dream Conviction a character can create a delicate butterfly to deliver a message, summon a nightmarish skeleton to serve some vile purpose, calm a raging fire, call forth a terrible storm, raise an ivory tower to shelter in, or bring low a hillside with the wave of a hand. A character can also use his influence with Nevermore to call forth boons and blessings upon himself from curing wounds to seeing visions of things to come. There are even dream weaves, which are created when important inhabitants of Nevermore die or are reborn. </p><p></p><p><strong>Backlashes: I Can’t Let You Do that Dave…</strong> </p><p></p><p>The practice of bending Nevermore to a character’s desires through Dream Conviction is not without its hazards. Pushing the world too far and too fast can create a negative reaction by the world to a character’s actions. These backlashes can range from minor inconveniences, such as tripping over a banana peel to world-altering events, like a gigantic chasm opening in the earth and swallowing an entire city. </p><p></p><p>So now that you know more about Dream Conviction I think you are ready to know the most interesting discovery in the ultra-top secret government files. But first I need to change computers, states, and a few other details of my personal background to keep the Government off my trail. So I will see you again in a few weeks (hopefully) when I unveil the most intriguing information the government does not want you to know: <strong>Nevermore Design Diary #4: Dreamers and the Dreams They Dream.</strong></p></blockquote><p></p>
[QUOTE="jaldaen, post: 2824931, member: 214"] [B]Nevermore Design Diary #3: Dream Weaving: What the Government Doesn’t Want You to Know[/B] Have you ever had the experience of realizing you are in a dream? Have you ever changed your dream consciously? This is called lucid dreaming by some in the government, but in Nevermore it is called dream weaving and it plays an integral role in the way the dreamlands and characters interact with each other. Now how does one dream weave? Well, that is the secret the government doesn’t want you to know and the one I’m about to reveal, but first I need to talk about Dream Conviction. [B]What is Dream Conviction?[/B] Dream Conviction represents the subconscious energy a character possesses and his ability to enhance himself and influence his surroundings in a Nevermore. The spending of Dream Conviction is similar to that of Conviction, but represents bending the essence of Nevermore to the character’s will in order to produce some extraordinary effect. [B]What Dream Conviction Can Do For You...[/B] Dream Conviction can be used to create a variety of surreal effects within Nevermore. The following list of uses for Dream Conviction has been liberated from an ultra-top secret government dream lab facility. Unfortunately, I was unable to obtain all the data they have gathered on this newly discovered energy before I severing the link, but it’s a start. [B]Walking on Sunshine[/B] Dream Conviction can be used to perform improbable deeds of skill, such as balancing on a beam of light, climbing a waterfall, and leaping buildings in a single bound. [B]That Little Something Extra[/B] Extraordinary feats can be preformed and unbelievable challenges can be overcome through the expenditure of Dream Conviction, giving a character the edge he needs during a particular encounter. [B]That Was a Close Call[/B] With Dream Conviction, a character can call upon the assistance of Nevermore when in need to escape from desperate and dire situations, even certain death. [B]These Weaves are Made for You…[/B] Last but not least, a character can use Dream Conviction to influence Nevermore’s progeny, atmosphere, and landscape. With Dream Conviction a character can create a delicate butterfly to deliver a message, summon a nightmarish skeleton to serve some vile purpose, calm a raging fire, call forth a terrible storm, raise an ivory tower to shelter in, or bring low a hillside with the wave of a hand. A character can also use his influence with Nevermore to call forth boons and blessings upon himself from curing wounds to seeing visions of things to come. There are even dream weaves, which are created when important inhabitants of Nevermore die or are reborn. [B]Backlashes: I Can’t Let You Do that Dave…[/B] The practice of bending Nevermore to a character’s desires through Dream Conviction is not without its hazards. Pushing the world too far and too fast can create a negative reaction by the world to a character’s actions. These backlashes can range from minor inconveniences, such as tripping over a banana peel to world-altering events, like a gigantic chasm opening in the earth and swallowing an entire city. So now that you know more about Dream Conviction I think you are ready to know the most interesting discovery in the ultra-top secret government files. But first I need to change computers, states, and a few other details of my personal background to keep the Government off my trail. So I will see you again in a few weeks (hopefully) when I unveil the most intriguing information the government does not want you to know: [B]Nevermore Design Diary #4: Dreamers and the Dreams They Dream.[/B] [/QUOTE]
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