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<blockquote data-quote="ValhallaGH" data-source="post: 3383863" data-attributes="member: 41187"><p>I'll give it a shot.</p><p></p><p>Step 1) Gain a level in the Adept role. There's one (or more, depending upon house rules) way(s) around this step but that seems too nit-picky for your needs.</p><p></p><p>Step 2) Spend one of your feat selections upon a desired power. Ensure you meet all prerequisites.</p><p></p><p>Step 3) Use your power. Generally this will require one to three die rolls from the caster and one or two from the target.</p><p></p><p>3 a) Roll a Power Bonus check; not all powers require this but it is a common way to determine the effects of a given power. 1d20 + Power rank (Adept level + 3 + any bonuses from feats) + Key ability. (Yes, True20 Adepts get to choose their key ability, unless house rules interfere.)</p><p></p><p>3 b) Roll an attack roll against the target; this is a normal attack roll. This is fairly rare but when it comes up it comes before the next step, so I'll mention it here.</p><p></p><p>3 c) Roll a Fatigue Save; unless specified otherwise in the power, this will be a Will Save against a difficulty of 10 + (1/2 adept level rounded up) + 1 per previous fatiguing power use in the last hour. Failure grants a level of fatigue (Winded, Fatigued, Exhausted, Unconscious). Not all powers are fatiguing but most of the powerful ones are.</p><p></p><p>Step 4) Target saves. Targets of powers usually get one or more saving throws against a power's effects. This will take the form of a Fortitude, Reflex, Will, or Toughness save. The results of success are usually the ability to ignore the power; the results of failure vary widely from power to power.</p><p></p><p>And that's the basics of it. I hope this was helpful and will be happy to clarify if you need it.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3383863, member: 41187"] I'll give it a shot. Step 1) Gain a level in the Adept role. There's one (or more, depending upon house rules) way(s) around this step but that seems too nit-picky for your needs. Step 2) Spend one of your feat selections upon a desired power. Ensure you meet all prerequisites. Step 3) Use your power. Generally this will require one to three die rolls from the caster and one or two from the target. 3 a) Roll a Power Bonus check; not all powers require this but it is a common way to determine the effects of a given power. 1d20 + Power rank (Adept level + 3 + any bonuses from feats) + Key ability. (Yes, True20 Adepts get to choose their key ability, unless house rules interfere.) 3 b) Roll an attack roll against the target; this is a normal attack roll. This is fairly rare but when it comes up it comes before the next step, so I'll mention it here. 3 c) Roll a Fatigue Save; unless specified otherwise in the power, this will be a Will Save against a difficulty of 10 + (1/2 adept level rounded up) + 1 per previous fatiguing power use in the last hour. Failure grants a level of fatigue (Winded, Fatigued, Exhausted, Unconscious). Not all powers are fatiguing but most of the powerful ones are. Step 4) Target saves. Targets of powers usually get one or more saving throws against a power's effects. This will take the form of a Fortitude, Reflex, Will, or Toughness save. The results of success are usually the ability to ignore the power; the results of failure vary widely from power to power. And that's the basics of it. I hope this was helpful and will be happy to clarify if you need it. [/QUOTE]
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