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True20 racial ability modifiers
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<blockquote data-quote="Akrasia" data-source="post: 3137398" data-attributes="member: 23012"><p>Here is a nice summary of how damage works in True20 that I found on the GR boards a while back:</p><p></p><p>- A character who takes a Hurt also takes a Bruised, but not vice-versa (-1 to future Toughness checks, Bruised only applies to non-lethal damage).</p><p></p><p>- A character can take multiple Hurt and Bruised without succumbing to the next wound level (the Toughness penalty is cumulative).</p><p></p><p>- A character who takes a Wounded also takes a Dazed, but not vice-versa (-1 to future Toughness checks, Dazed only applies to non-lethal damage).</p><p></p><p>- A Wounded condition also inflicts a -2 penalty to all rolls except for Toughness until all Wounded conditions are eliminated.</p><p></p><p>- A Dazed condition also leaves a character Stunned for one round.</p><p></p><p>- A character can take multiple Wounded and Dazed without succumbing to the next wound level (the Toughness penalty is cumulative, but not the -2 penalty and the stunned happens for each Dazed condition - and by extension each Wounded condition).</p><p></p><p>- A character who is Wounded or Dazed does not become Hurt or Bruised (unless already injured at those levels, but does not gain additional Hurt or Bruised conditions).</p><p></p><p>- A character who is Disabled also becomes Staggered, but not vice-versa.</p><p></p><p>- A character who is Disabled or Staggered does not become Wounded, Dazed, Hurt or Bruised (unless already injured at those levels, but does not gain additional injuries at those levels).</p><p></p><p>- A character cannot take a second occurrence of the Disabled or Staggered injury levels, but instead automatically take the next level of injury (Unconscious for Staggered and Dying + Unconscious for Disabled).</p><p></p><p>- Successful recovery checks only remove one occurrence of the highest injury level (lethal first, then non-lethal).</p></blockquote><p></p>
[QUOTE="Akrasia, post: 3137398, member: 23012"] Here is a nice summary of how damage works in True20 that I found on the GR boards a while back: - A character who takes a Hurt also takes a Bruised, but not vice-versa (-1 to future Toughness checks, Bruised only applies to non-lethal damage). - A character can take multiple Hurt and Bruised without succumbing to the next wound level (the Toughness penalty is cumulative). - A character who takes a Wounded also takes a Dazed, but not vice-versa (-1 to future Toughness checks, Dazed only applies to non-lethal damage). - A Wounded condition also inflicts a -2 penalty to all rolls except for Toughness until all Wounded conditions are eliminated. - A Dazed condition also leaves a character Stunned for one round. - A character can take multiple Wounded and Dazed without succumbing to the next wound level (the Toughness penalty is cumulative, but not the -2 penalty and the stunned happens for each Dazed condition - and by extension each Wounded condition). - A character who is Wounded or Dazed does not become Hurt or Bruised (unless already injured at those levels, but does not gain additional Hurt or Bruised conditions). - A character who is Disabled also becomes Staggered, but not vice-versa. - A character who is Disabled or Staggered does not become Wounded, Dazed, Hurt or Bruised (unless already injured at those levels, but does not gain additional injuries at those levels). - A character cannot take a second occurrence of the Disabled or Staggered injury levels, but instead automatically take the next level of injury (Unconscious for Staggered and Dying + Unconscious for Disabled). - Successful recovery checks only remove one occurrence of the highest injury level (lethal first, then non-lethal). [/QUOTE]
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