Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
True20 system questions - not setting related in any way- no controversy here
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Longshadow" data-source="post: 2183670" data-attributes="member: 19626"><p>I use variations on the M&M rules for a lot of different things, and I've cannabilizaed materials for play from across the d20 spectrum. What I've found works best for converting dice of damage to a damage bonus is as follows:</p><p></p><p>(1) Assume that the d6 is the "true" translator of damage. 10d6 = +10, 6d6 = +6, and so on.</p><p>(2) Dice types modify by simple addition and subtraction from the total number of dice. d4= -1, d8 = +1, d10 = +2, d12 = +4, d20 = +8. </p><p>(3) So, 2d6 = +2, 2d4 = +1, 2d8 = +3, 2d10 = +4, 2d12 = +6, 2d20 = +10, and so on.</p><p></p><p>Gives me nice, reasonable and usable damage bonuses. It also matches up well with the actual weapon bonuses from the M&M books. Using some sort of multiplier , in my experience, usually winds up with damage bonuses converted that dwarf the already listed ones in the source material, or grossly overpower converted items from particular settings --</p><p></p><p>"Hahaha! I converted my 11th level Sorcerer over and he just wasted the Hulk and leveled a city block around the sorry bastard in the process! YES! Dance for your new master, little monkeyboys, or feel my wrath! BWAHAHAHAHAHAHA!" <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Longshadow, post: 2183670, member: 19626"] I use variations on the M&M rules for a lot of different things, and I've cannabilizaed materials for play from across the d20 spectrum. What I've found works best for converting dice of damage to a damage bonus is as follows: (1) Assume that the d6 is the "true" translator of damage. 10d6 = +10, 6d6 = +6, and so on. (2) Dice types modify by simple addition and subtraction from the total number of dice. d4= -1, d8 = +1, d10 = +2, d12 = +4, d20 = +8. (3) So, 2d6 = +2, 2d4 = +1, 2d8 = +3, 2d10 = +4, 2d12 = +6, 2d20 = +10, and so on. Gives me nice, reasonable and usable damage bonuses. It also matches up well with the actual weapon bonuses from the M&M books. Using some sort of multiplier , in my experience, usually winds up with damage bonuses converted that dwarf the already listed ones in the source material, or grossly overpower converted items from particular settings -- "Hahaha! I converted my 11th level Sorcerer over and he just wasted the Hulk and leveled a city block around the sorry bastard in the process! YES! Dance for your new master, little monkeyboys, or feel my wrath! BWAHAHAHAHAHAHA!" :] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
True20 system questions - not setting related in any way- no controversy here
Top