Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
True20 system questions - not setting related in any way- no controversy here
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dalamar" data-source="post: 2184651" data-attributes="member: 358"><p>Regarding Stone Dog's question, and using just the True20 system as presented in the Blue Rose book, most of the things are relatively easy.</p><p></p><p>Clerics by your vision of them would become multi-class adept/experts, or possibly pure experts if you didn't mind not being able to pick the feat for "turning" undead (and demons and other such things on the same go). Otherwise you need at least one level.</p><p></p><p>Porting another system for arcane magic would probably not be worth the trouble. I'd just run with an adept, and possibly add new arcana and/or arcane feats (personally favoring the latter). Fire-based arcane casters would probably get a feat to make Fire Shaping (normally usable to light somebody/-thing on fire, to douse a fire, or to create a light) into a touch attack with damage bonus equal to half ranks, then another feat that gave it a range of 30ft and allowed a Ref save for half damage (takable multiple times to get a greater range), then a third feat that gave it a 10ft burst area, the latter two having rank requirements so they wouldn't be available at first level. Note that in Blue Rose, characters get a feat every level, and multiple ones at first level, selectable from the general list or the list for their class.</p><p></p><p>Druidic shapeshifting is a bit harder. I'd probably just go with Enhance Self, which can give up to +5 bonus to Str or Dex, or split evenly (note that the stats in BR are what is called the stat modifier in normal DnD), and give it the flavor of gaining animalistic features. Add the Enhance Senses arcana, and feats like Improved Climbing, and you're pretty close to shape-shifting. For truely drastic physical changes, you can get Flesh Shaping, but its use is corrupting and slow.</p><p></p><p>Bards are quite doable as experts, perhaps picking up a couple of psychic arcana.</p><p></p><p>The artificer archetype, I feel, is quite needless in the True20 system. Seeing as there isn't really any item crafting as characters are presumed to get by mostly with mundane equipment, the character's best niche is lost. You could probably, however, do a working character with Earth Shaping and Enhance Other arcana, to create an image of somebody with power over items (Earth Shaping for altering quite a few different kinds of objects, Enhance Other with the right flavor to show "enhancing" items).</p><p></p><p>But really, I think you might be a bit too worried over losing the standard classes to make a transition to True20. Because you <em>will</em> lose them all. The only class that makes the change relatively unchanged is the fighter class. I might even say that you're thinking of porting DnD to True20 instead of porting Eberron to it. Eberron would survive the change relatively unscathed. Magic would change its look hugely (there is no teleportation or even flight magic in the standard BR rules, you'd have to use Move Object for flight), and other stuff like that, and you probably wouldn't have a magewright in every corner of Sharn, but it would still be recognizable as Sharn. </p><p></p><p>Hmm... maybe I need to run Forgotten Forge with True20 here on the forums to get a bit of a feeling how it goes... Stay tuned for that, I just might do it.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 2184651, member: 358"] Regarding Stone Dog's question, and using just the True20 system as presented in the Blue Rose book, most of the things are relatively easy. Clerics by your vision of them would become multi-class adept/experts, or possibly pure experts if you didn't mind not being able to pick the feat for "turning" undead (and demons and other such things on the same go). Otherwise you need at least one level. Porting another system for arcane magic would probably not be worth the trouble. I'd just run with an adept, and possibly add new arcana and/or arcane feats (personally favoring the latter). Fire-based arcane casters would probably get a feat to make Fire Shaping (normally usable to light somebody/-thing on fire, to douse a fire, or to create a light) into a touch attack with damage bonus equal to half ranks, then another feat that gave it a range of 30ft and allowed a Ref save for half damage (takable multiple times to get a greater range), then a third feat that gave it a 10ft burst area, the latter two having rank requirements so they wouldn't be available at first level. Note that in Blue Rose, characters get a feat every level, and multiple ones at first level, selectable from the general list or the list for their class. Druidic shapeshifting is a bit harder. I'd probably just go with Enhance Self, which can give up to +5 bonus to Str or Dex, or split evenly (note that the stats in BR are what is called the stat modifier in normal DnD), and give it the flavor of gaining animalistic features. Add the Enhance Senses arcana, and feats like Improved Climbing, and you're pretty close to shape-shifting. For truely drastic physical changes, you can get Flesh Shaping, but its use is corrupting and slow. Bards are quite doable as experts, perhaps picking up a couple of psychic arcana. The artificer archetype, I feel, is quite needless in the True20 system. Seeing as there isn't really any item crafting as characters are presumed to get by mostly with mundane equipment, the character's best niche is lost. You could probably, however, do a working character with Earth Shaping and Enhance Other arcana, to create an image of somebody with power over items (Earth Shaping for altering quite a few different kinds of objects, Enhance Other with the right flavor to show "enhancing" items). But really, I think you might be a bit too worried over losing the standard classes to make a transition to True20. Because you [i]will[/i] lose them all. The only class that makes the change relatively unchanged is the fighter class. I might even say that you're thinking of porting DnD to True20 instead of porting Eberron to it. Eberron would survive the change relatively unscathed. Magic would change its look hugely (there is no teleportation or even flight magic in the standard BR rules, you'd have to use Move Object for flight), and other stuff like that, and you probably wouldn't have a magewright in every corner of Sharn, but it would still be recognizable as Sharn. Hmm... maybe I need to run Forgotten Forge with True20 here on the forums to get a bit of a feeling how it goes... Stay tuned for that, I just might do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
True20 system questions - not setting related in any way- no controversy here
Top