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True20 system questions - not setting related in any way- no controversy here
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<blockquote data-quote="Stone Dog" data-source="post: 2184740" data-attributes="member: 16705"><p>Thanks. Just about everything sounds like it will work out just fine then or at least promising enough that it becomes a bit more worth getting the book.</p><p></p><p>Clerics look like they will slide right over easily enough, and giving druids simple body enhancing powers and saying that the special effect is wild shape sound pretty fine. It seems to fit right in with what I kind of wanted them to do anyway.</p><p></p><p>Artificers might be needless in Blue Rose, but Eberron needs to have some sort of character who has the knack of fitting magic into things and taking it back out again. A lot of handwaving can be done with Dragonshards just generally making magic items somewhat easy to make, but SOMEthing needs to happen. Even if it is just changing the target on existing arcana to enchant items instead of people.</p><p></p><p>I'm not to worried about losing standard classes actually. I'm not at all concerned with rangers or paladins or monks or anything else, but divine wonder workers, arcane spell casters, animist shape shifters, mysterious psychics and cunning artificers are the five flavors of magic that I need to keep a hold of in some way here and there. </p><p></p><p>Anyway, it will be quite some time before I actually NEED all this info, but I do like to try and have it hashed out early. Thanks again.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 2184740, member: 16705"] Thanks. Just about everything sounds like it will work out just fine then or at least promising enough that it becomes a bit more worth getting the book. Clerics look like they will slide right over easily enough, and giving druids simple body enhancing powers and saying that the special effect is wild shape sound pretty fine. It seems to fit right in with what I kind of wanted them to do anyway. Artificers might be needless in Blue Rose, but Eberron needs to have some sort of character who has the knack of fitting magic into things and taking it back out again. A lot of handwaving can be done with Dragonshards just generally making magic items somewhat easy to make, but SOMEthing needs to happen. Even if it is just changing the target on existing arcana to enchant items instead of people. I'm not to worried about losing standard classes actually. I'm not at all concerned with rangers or paladins or monks or anything else, but divine wonder workers, arcane spell casters, animist shape shifters, mysterious psychics and cunning artificers are the five flavors of magic that I need to keep a hold of in some way here and there. Anyway, it will be quite some time before I actually NEED all this info, but I do like to try and have it hashed out early. Thanks again. [/QUOTE]
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