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True20 vs Savage Worlds?
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<blockquote data-quote="Turanil" data-source="post: 3025684" data-attributes="member: 9646"><p>I just downloaded the True Force document, to play Star Wars using True20; in this case I don't feel the need for additional classes. I once considered an EarthSea campaign, and in that case too, the rules are pefect as they are, at least for me. However, when you read the EarthSea novels, there is only one type of magic-users, so the Adept is enough; then there is not much emphasize on other character types, so the Warrior and Expert will cover everything. </p><p></p><p>Now I like variety, and then I want clerics (with a crusader style) in my vanilla fantasy setting, who are not identical to wizards (but casting spells using wisdom instead of inteligence). As such, I don't see why not adding an "Initiate" class (although I have not much ideas how to design it at this time). Then, I found a "Runecharger" class made by someone on the True20 forums, that brings a different feel, and I don't see why not adding it. It would be effective for making Spellsword or Artificer types. Lastly, why not create also a Disciple class for making monks, ninjas, yogis, etc. </p><p></p><p>I am aware that most True20 gamers think the 3 core classes are not only enough, but no other class could be added. I agree that the game can be played perfectly with the 3 classes, especially in settings with a single sort of magic. But myself, I wouldn't mind adding one or more, even if they are not absolutely necessary.</p></blockquote><p></p>
[QUOTE="Turanil, post: 3025684, member: 9646"] I just downloaded the True Force document, to play Star Wars using True20; in this case I don't feel the need for additional classes. I once considered an EarthSea campaign, and in that case too, the rules are pefect as they are, at least for me. However, when you read the EarthSea novels, there is only one type of magic-users, so the Adept is enough; then there is not much emphasize on other character types, so the Warrior and Expert will cover everything. Now I like variety, and then I want clerics (with a crusader style) in my vanilla fantasy setting, who are not identical to wizards (but casting spells using wisdom instead of inteligence). As such, I don't see why not adding an "Initiate" class (although I have not much ideas how to design it at this time). Then, I found a "Runecharger" class made by someone on the True20 forums, that brings a different feel, and I don't see why not adding it. It would be effective for making Spellsword or Artificer types. Lastly, why not create also a Disciple class for making monks, ninjas, yogis, etc. I am aware that most True20 gamers think the 3 core classes are not only enough, but no other class could be added. I agree that the game can be played perfectly with the 3 classes, especially in settings with a single sort of magic. But myself, I wouldn't mind adding one or more, even if they are not absolutely necessary. [/QUOTE]
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