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True20 vs Savage Worlds?
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<blockquote data-quote="Karl Green" data-source="post: 3027079" data-attributes="member: 1467"><p>Well, this is just personal again, so take with a grain of salt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>IMO the Wild Die does help vs. mooks etc but just a little and there is just to much 'random chance' for my liking. The difference between a 1d6 skill and a 1d8 or 1d10 is not all that great, so rolling 2d6 and hoping to get a 6 is about the only way you are going to succeed at most actions. If you have Bennie points you increase your odds a great deal as now you are rolling 4 dice as it were, and hoping to max out to succeed. </p><p></p><p>If you have a lot of Mooks then, the GM has a good chance of 'maxing' out with one or more of the NPC as he is rolling so many dice (attacks or whatever). </p><p></p><p>Yes tricks, taunting and maneuvers can help but it can be repeative in my mind...</p><p></p><p>Again, this is just my personal feelings about it... I have a number of friends who LOVE and swear by Savage World. Its not a bad game, just not my go-to game (which I wish is was cause I am REALLY looking forward to the <strong>Savage World of Solomon Kane</strong> and <strong>Rocketmen</strong>)</p></blockquote><p></p>
[QUOTE="Karl Green, post: 3027079, member: 1467"] Well, this is just personal again, so take with a grain of salt ;) IMO the Wild Die does help vs. mooks etc but just a little and there is just to much 'random chance' for my liking. The difference between a 1d6 skill and a 1d8 or 1d10 is not all that great, so rolling 2d6 and hoping to get a 6 is about the only way you are going to succeed at most actions. If you have Bennie points you increase your odds a great deal as now you are rolling 4 dice as it were, and hoping to max out to succeed. If you have a lot of Mooks then, the GM has a good chance of 'maxing' out with one or more of the NPC as he is rolling so many dice (attacks or whatever). Yes tricks, taunting and maneuvers can help but it can be repeative in my mind... Again, this is just my personal feelings about it... I have a number of friends who LOVE and swear by Savage World. Its not a bad game, just not my go-to game (which I wish is was cause I am REALLY looking forward to the [b]Savage World of Solomon Kane[/b] and [b]Rocketmen[/b]) [/QUOTE]
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