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True20 vs Savage Worlds?
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<blockquote data-quote="Gothmog" data-source="post: 3027265" data-attributes="member: 317"><p>I've played and run quite a bit of Savage Worlds, and I'd have to give the edge to it for being easier to play, run, and prepare for. Very rarely during a SW game have we had to reference the book- the rules are so easy and simple that they effectively become invisible during play. Thats a BIG plus for SW for my group. Also, character creation in SW takes 15 minutes, tops. Finally, the fact that there is much less calculation and number crunching in SW than in D20 or True 20 makes it much more appealing to casual gamers or gamers who aren't into number crunching.</p><p></p><p>I've played some True 20, although I haven't run it yet. It plays pretty well, and its rules are less obtrusive than D20, but the book still had to be referenced quite a bit for specifics. Fights are quicker in True 20 than in D20, but they are MUCH slower than a SW combat.</p><p></p><p>Comparing the two systems, I'd have to say I prefer SW for action-oriented games like Deadlands, pulp adventure, or more lighthearted games. True 20 is a better fit for horror, sci-fi, and gritty settings. I'm wanting to run a Fading Suns game with the True 20 system- it seems like they would be a perfect fit. Both games excel at different things, and I'd use each for different purposes.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3027265, member: 317"] I've played and run quite a bit of Savage Worlds, and I'd have to give the edge to it for being easier to play, run, and prepare for. Very rarely during a SW game have we had to reference the book- the rules are so easy and simple that they effectively become invisible during play. Thats a BIG plus for SW for my group. Also, character creation in SW takes 15 minutes, tops. Finally, the fact that there is much less calculation and number crunching in SW than in D20 or True 20 makes it much more appealing to casual gamers or gamers who aren't into number crunching. I've played some True 20, although I haven't run it yet. It plays pretty well, and its rules are less obtrusive than D20, but the book still had to be referenced quite a bit for specifics. Fights are quicker in True 20 than in D20, but they are MUCH slower than a SW combat. Comparing the two systems, I'd have to say I prefer SW for action-oriented games like Deadlands, pulp adventure, or more lighthearted games. True 20 is a better fit for horror, sci-fi, and gritty settings. I'm wanting to run a Fading Suns game with the True 20 system- it seems like they would be a perfect fit. Both games excel at different things, and I'd use each for different purposes. [/QUOTE]
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