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True20 vs Savage Worlds?
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<blockquote data-quote="razorwise" data-source="post: 3030558" data-attributes="member: 26442"><p><strong>Comparing True 20 with Savage Worlds</strong></p><p></p><p>Hello All.</p><p></p><p>I do development for both systems. I've been a licensee with Pinnacle since 2004 and designed Agents of Oblivion featured in Worlds of Adventure and have gotten to see the evolution of True20 from its initial release to the form it is in today.Though I don't post a lot on these forums, a colleague pointed this thread out to me, and thought I might wish to respond. If you check out the Reality Blurs website <a href="http://realityblurs.com/rwr/archives/2006/03/contrasting_tru.html" target="_blank">here</a>, you'll see my comparison of the two systems. </p><p></p><p>If I can offer any more insights, please let me know.</p><p></p><p>As an aside, I noticed some commentary regarding Weird Science and would like to note that my studio's first slated hardback release is the Plot Point Campaign Setting, RunePunk: Steam & Shadow. RunePunk is dark steampunk fantasy that's been over two years in development. Do I use the Weird Science rules? Nope. I built upon the existing core of rules to emulate Inventors and took a different tack to steampunk including clockworks, steam powered devices, and runic energies as well. A complete overview of what RunePunk encompasses is <a href="http://www.peginc.com/forum/viewtopic.php?t=11228" target="_blank">here</a>. I submit it as an example of the strength and extensibility of Savage Worlds. True20, on the other hand, as a newer system, has yet to hit its full stride.</p><p></p><p>Regards,</p><p></p><p>Sean Preston</p><p>President, Reality Blurs</p><p><a href="http://www.realityblurs.com" target="_blank">www.realityblurs.com</a></p></blockquote><p></p>
[QUOTE="razorwise, post: 3030558, member: 26442"] [b]Comparing True 20 with Savage Worlds[/b] Hello All. I do development for both systems. I've been a licensee with Pinnacle since 2004 and designed Agents of Oblivion featured in Worlds of Adventure and have gotten to see the evolution of True20 from its initial release to the form it is in today.Though I don't post a lot on these forums, a colleague pointed this thread out to me, and thought I might wish to respond. If you check out the Reality Blurs website [URL=http://realityblurs.com/rwr/archives/2006/03/contrasting_tru.html]here[/URL], you'll see my comparison of the two systems. If I can offer any more insights, please let me know. As an aside, I noticed some commentary regarding Weird Science and would like to note that my studio's first slated hardback release is the Plot Point Campaign Setting, RunePunk: Steam & Shadow. RunePunk is dark steampunk fantasy that's been over two years in development. Do I use the Weird Science rules? Nope. I built upon the existing core of rules to emulate Inventors and took a different tack to steampunk including clockworks, steam powered devices, and runic energies as well. A complete overview of what RunePunk encompasses is [URL=http://www.peginc.com/forum/viewtopic.php?t=11228]here[/URL]. I submit it as an example of the strength and extensibility of Savage Worlds. True20, on the other hand, as a newer system, has yet to hit its full stride. Regards, Sean Preston President, Reality Blurs [url]www.realityblurs.com[/url] [/QUOTE]
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