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True20 -- Who has tried and it not stuck with it?
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<blockquote data-quote="Sigurd" data-source="post: 3984031" data-attributes="member: 19412"><p><strong>Great Flavour - bad Crunch</strong></p><p></p><p>I bought the system and I'm still in a game running it.</p><p></p><p>I find the sense of genre and setting very successful with the game but the core rules are poor.</p><p></p><p>I think the authors are blinded by what they already know about D20 and they cannot see the gaps in the system. I found myself constantly pulling from D20 to make the game go. I hate the combat and actual magic resolution. Players, at every level are so fragile and making new characters is very difficult unless you use the premade level plans. Whats the point!</p><p></p><p>The system needs a serious second edition with a 'clean room' rewrite. No D20 stuff allowed that isn't explained and fairly represented. It is probably a redeemable game if they solicit and truly listen to user response. It is really hard to see the forest for the trees when you are designing a game as a reaction to another game. Thats what the core game feels like - a reaction not a game in its own right.</p><p></p><p></p><p>Sigurd</p><p></p><p>It has a great selection of settings with obvious taste and experience in the selection but the hardest thing to do (the game mechanics) are not finished or intuitively organized.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 3984031, member: 19412"] [b]Great Flavour - bad Crunch[/b] I bought the system and I'm still in a game running it. I find the sense of genre and setting very successful with the game but the core rules are poor. I think the authors are blinded by what they already know about D20 and they cannot see the gaps in the system. I found myself constantly pulling from D20 to make the game go. I hate the combat and actual magic resolution. Players, at every level are so fragile and making new characters is very difficult unless you use the premade level plans. Whats the point! The system needs a serious second edition with a 'clean room' rewrite. No D20 stuff allowed that isn't explained and fairly represented. It is probably a redeemable game if they solicit and truly listen to user response. It is really hard to see the forest for the trees when you are designing a game as a reaction to another game. Thats what the core game feels like - a reaction not a game in its own right. Sigurd It has a great selection of settings with obvious taste and experience in the selection but the hardest thing to do (the game mechanics) are not finished or intuitively organized. [/QUOTE]
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True20 -- Who has tried and it not stuck with it?
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