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True20 without the Adept?
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<blockquote data-quote="ValhallaGH" data-source="post: 3215045" data-attributes="member: 41187"><p>According to <a href="http://greenronin.com/catalog/grr1708" target="_blank">this</a>, it will have role creation guidelines.</p><p></p><p>I would say that no more than 80% of the core adept powers come from fantasy sources. And that no more than 30% are inappropriate for other genres. However, about 15-20% of the powers are inappropriate for the usual fantasy campaign.</p><p></p><p>I actually like the lack of flavor attached to most of the powers because it allows me, as a player and a GM, to decide what flavor they powers have for my character or in my setting. Sometimes they are flashy, D&D style magic, other times they are subtle psychic powers, while others they are cybernetic grafts, or even a universal energy field generated by all lifeforms that binds the universe together ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3215045, member: 41187"] According to [url=http://greenronin.com/catalog/grr1708]this[/url], it will have role creation guidelines. I would say that no more than 80% of the core adept powers come from fantasy sources. And that no more than 30% are inappropriate for other genres. However, about 15-20% of the powers are inappropriate for the usual fantasy campaign. I actually like the lack of flavor attached to most of the powers because it allows me, as a player and a GM, to decide what flavor they powers have for my character or in my setting. Sometimes they are flashy, D&D style magic, other times they are subtle psychic powers, while others they are cybernetic grafts, or even a universal energy field generated by all lifeforms that binds the universe together ( ;) ). [/QUOTE]
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