Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[True20] World's Largest Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 3162632" data-attributes="member: 13892"><p>So. . . I've lost my mind. </p><p></p><p>I posted about this elsewhere, but I figured that having a thread dedicated to the campaign here might be useful for the purposes of feedback (after all, ENWorld is the undisputed home of all things d20 online). </p><p></p><p>I'm setting up my forthcoming World's Largest Dungeon campaign on the Hidden Coast (presented in the free WotC adventure module, <em>The Secret of the Windswept Wall</em>) with a few changes in geography, as follow:</p><p></p><ul> <li data-xf-list-type="ul">The Hidden Coast now forms the Western edge of a land mass. </li> <li data-xf-list-type="ul">Sharn (The City of Towers) replaces the village of Poisson on the map. </li> <li data-xf-list-type="ul">Poisson replaces the oddly displaced Drunk Duck Inn on the map. </li> <li data-xf-list-type="ul">A second isle (and lighthouse) was added to the map in order to ward Poisson.</li> <li data-xf-list-type="ul">Beacon Tor was added to the map, Northwest of Holden's Wood.</li> </ul><p></p><p>I plan on using the free <em>A Dark and Stormy Knight</em> adventure from WotC to kick things off, with the ruined tower in that module representing Beacon Tor (see above). Rather than end that adventure with the battle versus the zombie hobgoblin (as fun as that sounds), I'll be replacing the crypt with encounter Z1 from the World's Largest Dungeon. </p><p></p><p>For the purposes of campaign setup, I've altered the ecology of the Hidden Coast, makign it a largeyly moster-free region of a new continent recently settled by humans from the Old World (to the West). The native elves, whose collective racial memory reaches far into the past, cannot recall there every being a surplus of monsters on the mainland. </p><p></p><p>[Note: The term "monsters", as used here, does not include sentient goblinoid races -- though rare, these races do exist in small pockets on the Hidden Coast.]</p><p></p><p>I've also made some changed to the WLD -- most notably, it isn't the dethtrap gauntlet that AEG designed it to be. PCs <em>can</em> leave the same way that they came in, but so can the dungeon's other denizens once the PCs open the doors (they stay open). Here's the skinny. . .</p><p></p><p>Untold aeons ago, the gods gathered all of the monsters and many humanoid criminals on this continent and crammed them into the WLD. Over the years, the dungeon was forgotten. So far, so good. Unfortunately, poor maintenance has its pitfalls. . . over the years, small numbers of monsters have escaped the dungeon and made their way back into the world. </p><p></p><p>Now, when the PCs open the front doors to the WLD, they effectively open the floodgates, freeing the dungeon's denizens to re-enter the world at will (if they discover that the doors have been opened, of course). They have essentially taken what was a rather peaceful world by D&D standards, and turned it into your typical D&D setting (i.e., a world crawling with monsters). </p><p></p><p>Now, the PCs can either try to re-cork the proverbial bottle, or they can roll with it and take the dungeon for everything that it's worth. Obviously, I'm hoping for the latter. That said, a poll that I ran on ENWorld indicated that most WLD campaigns never get finished due to the "roach trap" factor (i.e., PCs being trapped in the dungeon until they play through the whole thing). This being the case. . .</p><p></p><p>I set up a series of above ground adventures that the PCs can pursue when and/or if they feel they need a break from the dungeon. Most of these adventures have been culled from the free WotC adventure archive. although I'm also using some 3.0 D&D material, as well (e.g., <em>Thieves in the Forest</em>, <em>The Mortality of Green</em>, etc). Point is, I'm making diversions from the dungeon an option, just in case. </p><p></p><p>Finally, the other thing that seemed to kill WLD campaigns before they bloomed was the repetitious nature of encounters in Regions A and B of the dungeon. To shake things up a bit here, I've replaced some of the numerous Darkmantle and Rat Swarm encounters with more goblinoid encounters, which allows me to introduce the main plots of both regions more quickly.</p><p></p><p>Here's hoping that all of this works as planned. We meet for our first session tonight, but I think that we'll just be making characters and going over the finer points of the setting (currency, customs, etc), as well as the basic True20 rules (I printed out copies of the Quick Start rules for all of the players yesterday).</p><p></p><p>I'll post updates when time permits. </p><p></p><p>[P.S. If interested, you can download the Player's Campaign Primer that I've put together for my actual play group by clicking <strong><a href="http://miscellaneousdebris.sitesled.com/gamefiles/playerkit.zip" target="_blank">here</a></strong>.]</p><p></p><p>[P.P.S. I'm also toying with the idea of introducing Diablo II-like "way points" in the dungeon, although I'm not entirely commited to this idea just yet. We'll see what my players think.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3162632, member: 13892"] So. . . I've lost my mind. I posted about this elsewhere, but I figured that having a thread dedicated to the campaign here might be useful for the purposes of feedback (after all, ENWorld is the undisputed home of all things d20 online). I'm setting up my forthcoming World's Largest Dungeon campaign on the Hidden Coast (presented in the free WotC adventure module, [i]The Secret of the Windswept Wall[/i]) with a few changes in geography, as follow: [list][*]The Hidden Coast now forms the Western edge of a land mass. [*]Sharn (The City of Towers) replaces the village of Poisson on the map. [*]Poisson replaces the oddly displaced Drunk Duck Inn on the map. [*]A second isle (and lighthouse) was added to the map in order to ward Poisson. [*]Beacon Tor was added to the map, Northwest of Holden's Wood.[/list] I plan on using the free [i]A Dark and Stormy Knight[/i] adventure from WotC to kick things off, with the ruined tower in that module representing Beacon Tor (see above). Rather than end that adventure with the battle versus the zombie hobgoblin (as fun as that sounds), I'll be replacing the crypt with encounter Z1 from the World's Largest Dungeon. For the purposes of campaign setup, I've altered the ecology of the Hidden Coast, makign it a largeyly moster-free region of a new continent recently settled by humans from the Old World (to the West). The native elves, whose collective racial memory reaches far into the past, cannot recall there every being a surplus of monsters on the mainland. [Note: The term "monsters", as used here, does not include sentient goblinoid races -- though rare, these races do exist in small pockets on the Hidden Coast.] I've also made some changed to the WLD -- most notably, it isn't the dethtrap gauntlet that AEG designed it to be. PCs [i]can[/i] leave the same way that they came in, but so can the dungeon's other denizens once the PCs open the doors (they stay open). Here's the skinny. . . Untold aeons ago, the gods gathered all of the monsters and many humanoid criminals on this continent and crammed them into the WLD. Over the years, the dungeon was forgotten. So far, so good. Unfortunately, poor maintenance has its pitfalls. . . over the years, small numbers of monsters have escaped the dungeon and made their way back into the world. Now, when the PCs open the front doors to the WLD, they effectively open the floodgates, freeing the dungeon's denizens to re-enter the world at will (if they discover that the doors have been opened, of course). They have essentially taken what was a rather peaceful world by D&D standards, and turned it into your typical D&D setting (i.e., a world crawling with monsters). Now, the PCs can either try to re-cork the proverbial bottle, or they can roll with it and take the dungeon for everything that it's worth. Obviously, I'm hoping for the latter. That said, a poll that I ran on ENWorld indicated that most WLD campaigns never get finished due to the "roach trap" factor (i.e., PCs being trapped in the dungeon until they play through the whole thing). This being the case. . . I set up a series of above ground adventures that the PCs can pursue when and/or if they feel they need a break from the dungeon. Most of these adventures have been culled from the free WotC adventure archive. although I'm also using some 3.0 D&D material, as well (e.g., [i]Thieves in the Forest[/i], [i]The Mortality of Green[/i], etc). Point is, I'm making diversions from the dungeon an option, just in case. Finally, the other thing that seemed to kill WLD campaigns before they bloomed was the repetitious nature of encounters in Regions A and B of the dungeon. To shake things up a bit here, I've replaced some of the numerous Darkmantle and Rat Swarm encounters with more goblinoid encounters, which allows me to introduce the main plots of both regions more quickly. Here's hoping that all of this works as planned. We meet for our first session tonight, but I think that we'll just be making characters and going over the finer points of the setting (currency, customs, etc), as well as the basic True20 rules (I printed out copies of the Quick Start rules for all of the players yesterday). I'll post updates when time permits. [P.S. If interested, you can download the Player's Campaign Primer that I've put together for my actual play group by clicking [b][url=http://miscellaneousdebris.sitesled.com/gamefiles/playerkit.zip]here[/url][/b].] [P.P.S. I'm also toying with the idea of introducing Diablo II-like "way points" in the dungeon, although I'm not entirely commited to this idea just yet. We'll see what my players think.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[True20] World's Largest Dungeon
Top