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[True20] World's Largest Dungeon
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<blockquote data-quote="jdrakeh" data-source="post: 3164147" data-attributes="member: 13892"><p>Well, the bad news is that only one player showed up last night (although, in fairness. I saw this coming because of the date on which we decided to meet). The good news is that this was only a meet and greet, not the first night of actual play.</p><p></p><p>We ended up creating one character for the Hidden Coast (WLD) campaign -- a rough and tumble Dwarven warrior built to kick ass and take names (in that order). Both the player of the character in question and myself were impressed with how quickly this was accomplished and with the flexibility that the True20 rules provide where realizing character concept is concerned. </p><p></p><p>[Note: This foray into character creation marked the first real experience with True20 that either of us have had on the tabletop.]</p><p></p><p>Over the summer I ran a C&C campaign and, while character creation in that system is simple, it's not terribly dynamic (i.e., mechanically, all first level characters of a given class in C&C are 100% identical). While I'll somewhat miss the "pick up and play" aspect of C&C that its largely static character creation makes possible, I think that the dynamic character creation of True20 will be worth the sacrifice. </p><p></p><p>I'm not a huge fan of how most d20 System games handle feats, but True20 really has me fired up and serves as a great example of how I wish more publishers handled feats (i.e., in moderation). There are enough feats here to build hundreds of different character concepts, but not so many that the game suffers from feat glut. </p><p></p><p>I myself was able to whip up a reasonable feat-based facsimile of Eberron's "Warforged" in about three minutes*. It's not 100% faithful to the source material, but it wasn't intended to be -- that said, if I have no doubt that I <em>could</em> build a faithful reproduction of the race in question using only the rules in the True20 core book. </p><p></p><p>Also, while I've had previous experience with mechanics that offer players authorial control, I don't believe that the player of the Dwarven warrior had (although I could be wrong about this) based on his enthusiasm about the rules for Conviction. Myself, I've been sold on such mechanics for a while, and missed them over the summer (C&C includes no such mechanics). </p><p></p><p>Overall, despite not having actually <em>played</em> last night, we had a lot of fun (enthusiasm must be infectious). One of our other players will be gone until after Thanksgiving, so next week it looks like it'll just be three of us at the FLGs (the absent player will be hostng upon his return). I'll be sure to continue the "play by play" next week.</p><p></p><p>[*See the Warforged racial background that I included in the Player's Campaign Primer that I linked to in the original post.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3164147, member: 13892"] Well, the bad news is that only one player showed up last night (although, in fairness. I saw this coming because of the date on which we decided to meet). The good news is that this was only a meet and greet, not the first night of actual play. We ended up creating one character for the Hidden Coast (WLD) campaign -- a rough and tumble Dwarven warrior built to kick ass and take names (in that order). Both the player of the character in question and myself were impressed with how quickly this was accomplished and with the flexibility that the True20 rules provide where realizing character concept is concerned. [Note: This foray into character creation marked the first real experience with True20 that either of us have had on the tabletop.] Over the summer I ran a C&C campaign and, while character creation in that system is simple, it's not terribly dynamic (i.e., mechanically, all first level characters of a given class in C&C are 100% identical). While I'll somewhat miss the "pick up and play" aspect of C&C that its largely static character creation makes possible, I think that the dynamic character creation of True20 will be worth the sacrifice. I'm not a huge fan of how most d20 System games handle feats, but True20 really has me fired up and serves as a great example of how I wish more publishers handled feats (i.e., in moderation). There are enough feats here to build hundreds of different character concepts, but not so many that the game suffers from feat glut. I myself was able to whip up a reasonable feat-based facsimile of Eberron's "Warforged" in about three minutes*. It's not 100% faithful to the source material, but it wasn't intended to be -- that said, if I have no doubt that I [i]could[/i] build a faithful reproduction of the race in question using only the rules in the True20 core book. Also, while I've had previous experience with mechanics that offer players authorial control, I don't believe that the player of the Dwarven warrior had (although I could be wrong about this) based on his enthusiasm about the rules for Conviction. Myself, I've been sold on such mechanics for a while, and missed them over the summer (C&C includes no such mechanics). Overall, despite not having actually [i]played[/i] last night, we had a lot of fun (enthusiasm must be infectious). One of our other players will be gone until after Thanksgiving, so next week it looks like it'll just be three of us at the FLGs (the absent player will be hostng upon his return). I'll be sure to continue the "play by play" next week. [*See the Warforged racial background that I included in the Player's Campaign Primer that I linked to in the original post.] [/QUOTE]
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