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True20 - Wound level clarification (for Steve Kensen)
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<blockquote data-quote="WhimsyTheFae" data-source="post: 2690772" data-attributes="member: 8964"><p>Steve, I have avoided doing this so far, but I am going to breach forum etiquette (I think) a bit and ask a favor regarding a thread from the Green Ronin True20 forum. I noticed you post here recently and figured that your answer may be of use to those here who are interested in True20.</p><p></p><p>Could you clarify a question that was brought up on the Green Ronin True20 forums (you sort of did already, but more clarification appeared to be needed)?</p><p></p><p>Anyway, this is a question regarding damage in True20. I will just explain the way that I have interpreted the rules and will allow you to confirm this:</p><p></p><p>- A character who takes a Hurt also takes a Bruised, but not vice-versa (-1 to future Toughness checks, Bruised only applies to non-lethal damage).</p><p></p><p>- A character can take multiple Hurt and Bruised without succumbing to the next wound level (the Toughness penalty is cumulative).</p><p></p><p>- A character who takes a Wounded also takes a Dazed, but not vice-versa (-1 to future Toughness checks, Dazed only applies to non-lethal damage).</p><p></p><p>- A Wounded condition also inflicts a -2 penalty to all rolls except for Toughness until all Wounded conditions are eliminated.</p><p></p><p>- A Dazed condition also leaves a character Stunned for one round.</p><p></p><p>- A character can take multiple Wounded and Dazed without succumbing to the next wound level (the Toughness penalty is cumulative, but not the -2 penalty and the stunned happens for each Dazed condition - and by extension each Wounded condition).</p><p></p><p>- A character who is Wounded or Dazed does not become Hurt or Bruised (unless already injured at those levels, but does not gain additional Hurt or Bruised conditions).</p><p></p><p>- A character who is Disabled also becomes Staggered, but not vice-versa.</p><p></p><p>- A character who is Disabled or Staggered does not become Wounded, Dazed, Hurt or Bruised (unless already injured at those levels, but does not gain additional injuries at those levels).</p><p></p><p>- A character cannot take a second occurance of the Disabled or Staggered injury levels, but instead automatically take the next level of injury (Unconscious for Staggered and Dying + Unconscious for Disabled).</p><p></p><p>- Successful recovery checks only remove one occurance of the highest injury level (lethal first, then non-lethal).</p><p></p><p></p><p>Thank you for your time.</p></blockquote><p></p>
[QUOTE="WhimsyTheFae, post: 2690772, member: 8964"] Steve, I have avoided doing this so far, but I am going to breach forum etiquette (I think) a bit and ask a favor regarding a thread from the Green Ronin True20 forum. I noticed you post here recently and figured that your answer may be of use to those here who are interested in True20. Could you clarify a question that was brought up on the Green Ronin True20 forums (you sort of did already, but more clarification appeared to be needed)? Anyway, this is a question regarding damage in True20. I will just explain the way that I have interpreted the rules and will allow you to confirm this: - A character who takes a Hurt also takes a Bruised, but not vice-versa (-1 to future Toughness checks, Bruised only applies to non-lethal damage). - A character can take multiple Hurt and Bruised without succumbing to the next wound level (the Toughness penalty is cumulative). - A character who takes a Wounded also takes a Dazed, but not vice-versa (-1 to future Toughness checks, Dazed only applies to non-lethal damage). - A Wounded condition also inflicts a -2 penalty to all rolls except for Toughness until all Wounded conditions are eliminated. - A Dazed condition also leaves a character Stunned for one round. - A character can take multiple Wounded and Dazed without succumbing to the next wound level (the Toughness penalty is cumulative, but not the -2 penalty and the stunned happens for each Dazed condition - and by extension each Wounded condition). - A character who is Wounded or Dazed does not become Hurt or Bruised (unless already injured at those levels, but does not gain additional Hurt or Bruised conditions). - A character who is Disabled also becomes Staggered, but not vice-versa. - A character who is Disabled or Staggered does not become Wounded, Dazed, Hurt or Bruised (unless already injured at those levels, but does not gain additional injuries at those levels). - A character cannot take a second occurance of the Disabled or Staggered injury levels, but instead automatically take the next level of injury (Unconscious for Staggered and Dying + Unconscious for Disabled). - Successful recovery checks only remove one occurance of the highest injury level (lethal first, then non-lethal). Thank you for your time. [/QUOTE]
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