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<blockquote data-quote="Benben" data-source="post: 2344528" data-attributes="member: 110"><p>Here's a quick essay Steve Keneson wrote about the <a href="http://bluerose.greenronin.com/blue_rose_devlog_entry.php?id=54_0_15_0" target="_blank">romantic fantasy</a> genre. It is <strong>not</strong> Harlequin style romance but coverse a sub-genre of fantasy usually written by women authors that stresses interpersonal relationships over continous combat. Also magic tends to be persuasive but orders of magnitude weaker than conventional D&D. </p><p></p><p>True 20 as presented in Blue Rose simplifes the D20 system. There are 3 classes: warrior, expert, and adept. Feats are gained every level and can simulate the more familiar class abilities. Combat follows a Mutants and Masterminds system, but armor adds to defense and not to damage reduction. Attacks of opportunity are removed from the system to keep things off of the battle-mat. Also do not get iterative attacks for a high base attack bonus. There are no skill points to hand out, the ranks are either maxed if known and favored by your class.</p><p></p><p>True 20 is the next revision of the system and made a few more changes. Base attack and Defense bonus were merged into Combat Bonus. All attacks be they melee or ranged use Combat Bonus + <strong>Dex</strong> + size modifier + misc. modifier. So Weapon Finesse was removed from the game. Armor now adds to the Toughness save. The Toughness save is no longer dependent on level, but is static and set at your con bonus. This makes combat much deadlier. </p><p></p><p>I bet a lot of this will roll into Mutants and Masterminds second edition.</p><p></p><p>It's a fast and light system that still gives a lot of room for custimization. The True 20 pdf is on sale for $12 so is worth an impulse buy. We won't see it in print for about a year, because Green Ronin's setting search to attach to the True 20 system.</p></blockquote><p></p>
[QUOTE="Benben, post: 2344528, member: 110"] Here's a quick essay Steve Keneson wrote about the [url="http://bluerose.greenronin.com/blue_rose_devlog_entry.php?id=54_0_15_0"]romantic fantasy[/url] genre. It is [b]not[/b] Harlequin style romance but coverse a sub-genre of fantasy usually written by women authors that stresses interpersonal relationships over continous combat. Also magic tends to be persuasive but orders of magnitude weaker than conventional D&D. True 20 as presented in Blue Rose simplifes the D20 system. There are 3 classes: warrior, expert, and adept. Feats are gained every level and can simulate the more familiar class abilities. Combat follows a Mutants and Masterminds system, but armor adds to defense and not to damage reduction. Attacks of opportunity are removed from the system to keep things off of the battle-mat. Also do not get iterative attacks for a high base attack bonus. There are no skill points to hand out, the ranks are either maxed if known and favored by your class. True 20 is the next revision of the system and made a few more changes. Base attack and Defense bonus were merged into Combat Bonus. All attacks be they melee or ranged use Combat Bonus + [b]Dex[/b] + size modifier + misc. modifier. So Weapon Finesse was removed from the game. Armor now adds to the Toughness save. The Toughness save is no longer dependent on level, but is static and set at your con bonus. This makes combat much deadlier. I bet a lot of this will roll into Mutants and Masterminds second edition. It's a fast and light system that still gives a lot of room for custimization. The True 20 pdf is on sale for $12 so is worth an impulse buy. We won't see it in print for about a year, because Green Ronin's setting search to attach to the True 20 system. [/QUOTE]
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