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Truenamer in play?
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<blockquote data-quote="Hussar" data-source="post: 3301600" data-attributes="member: 22779"><p>Actually, outside of combat, there is no reason not to Take 20. Since failure doesn't increase the DC, outside of combat, you just Take 20 all day long until you can no longer pass with a Take 20. As you say, as an after combat healer, you cannot beat a Truenamer. Particularly with the extend duration feat. Fast healing 10 for 10 rounds is pretty darn close to a Heal spell. Since it's only good outside of combat, you can burn through these.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3301600, member: 22779"] Actually, outside of combat, there is no reason not to Take 20. Since failure doesn't increase the DC, outside of combat, you just Take 20 all day long until you can no longer pass with a Take 20. As you say, as an after combat healer, you cannot beat a Truenamer. Particularly with the extend duration feat. Fast healing 10 for 10 rounds is pretty darn close to a Heal spell. Since it's only good outside of combat, you can burn through these. [/QUOTE]
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