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<blockquote data-quote="Nifft" data-source="post: 3405748" data-attributes="member: 6562"><p>So, healing "fixes" that I've seen:</p><p></p><p>- Reserve Points (and <u>no</u> magical healing) -- basically PCs get an extra pool of HP, and these refresh fully overnight. I've heard good things about it in a low-magic setting, but have no experience. Available here: <a href="http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm</a></p><p></p><p>- Star Wars d20 uses a Vitality/Wound system (similar to the one <a href="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm" target="_blank">here</a>) and has a Force power that allows you to cure both VP and WP with a Force skill check. But you can only attempt the check once per hour. Something similar -- you can heal at will, but each individual critter can only benefit once per hour -- might work. Or even just once per day. So you could heal a whole village which inexplicably weathered a rain of sharp fish, but you're not refueling your party after every fight.</p><p></p><p></p><p>But honestly, I'd just give 'em Use Magic Device, and let them buy Wands of Cure Light Wounds like everyone else who's not a Cleric. The effect is the same as infinite between-combat healing, but it looks to the players like it's not free, so they actually think about not using it sometimes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The "Genre Note" is about Sparrowhawk from <u>A Wizard of Earthsea</u>. It seems like the wizards there had favored animal forms. It'd be nice to model that via a Feat which some Truenamers took.</p><p></p><p></p><p>Let's see, what can we do with Truenamerlocks?</p><p></p><p></p><p><strong>Truernamer</strong></p><p></p><p>HD: d6</p><p>BAB: 3/4 (as Cleric)</p><p>Good Save: Will</p><p>Skills: <strong>8 + Int</strong> -- Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spellcraft (Int) and Use Magic Device (Cha).</p><p>Proficiencies: Simple weapons and Light armor. You do not suffer from arcane spell failure.</p><p></p><p><u>Level: Invocations / Special</u></p><p>1: 1 / Least Invocations, Talk Smack +1d6</p><p>2: 2 / ??</p><p>3: 2 / Talk Smack +2d6</p><p>4: 3 / True Activation</p><p>5: 3 / Nurturing Words (heal wounds)</p><p>6: 4 / Lesser Invocations</p><p>7: 4 / Talk Smack +3d6</p><p>8: 5 / ??</p><p>9: 5 / ??</p><p>10: 6 / Talk Smack +4d6</p><p>11: 6 / Greater Invocations</p><p>12: 7 / Nurturing Words (remove conditions)</p><p>13: 7 / Talk Smack +5d6</p><p>14: 8 / ??</p><p>15: 8 / ??</p><p>16: 9 / True Invocations, Talk Smack +6d6</p><p>17: 9 / ??</p><p>18: 10 / ??</p><p>19: 10 / Talk Smack +7d6</p><p>20: 11 / Speak of the Devil</p><p></p><p><strong>Talk Smack</strong> (Sp): Ray (60 ft.) which deals the indicated damage plus your Charisma bonus. SR negates this damage, but you may bypass SR with a Knowledge check appropriate to the creature's type. This is a [Sonic] effect.</p><p></p><p><strong>True Activation</strong> (Su): You may take 15 on any Use Magic Device check relating to a magic device which requires a command word to activate (such as a wand).</p><p></p><p><strong>Nurturing Words</strong> (Sp): Just like the Touch of Vitality feature of a Dragon Shaman.</p><p></p><p><strong>Speak of the Devil</strong> (Su): Whenever someone you know speaks your name, you are aware of it, and you may instantly transport yourself to their location.</p><p></p><p></p><p><span style="font-size: 18px"><strong>Invocations</strong></span></p><p><strong>Least Invocations</strong>:</p><p>- <em>Baleful Utterance</em></p><p>- <em>Beguiling Influence</em></p><p>- Countersong</p><p>- Least Ward: <em>protection from alignment</em> or <em>alarm</em></p><p>- Litany on Fear: <em>cause fear</em> or <em>remove fear</em></p><p>- Litany Optical: <em>darkness</em> or <em>light</em></p><p>- <em>Magic Insight</em> (Dragon Magic)</p><p>- Recitation on Valor: <em>bless</em> or <em>bane</em></p><p></p><p><strong>Lesser Invocations</strong>:</p><p>- <em>Charm</em></p><p>- Command Gravity: <em>featherfall</em> or force flying creature downward</p><p>- Command Speed: single-target <em>haste</em> or <em>slow</em></p><p>- Command Valor: <em>doom</em> or maximized <em>aid</em></p><p>- <em>Curse of Despair</em></p><p>- <em>Dread Seizure</em> (Dragon Magic)</p><p>- Lesser Ward: <em>magic circle against alignment</em> or <em>resist energy</em></p><p>- Litany of Revelation: <em>invisibility purge</em> or <em>zone of truth</em></p><p>- <em>Enthralling Voice</em> (Dragon Magic)</p><p>- <em>Voracious Dispelling</em></p><p>- Wind's Whisper: <em>command</em> or <em>whispering winds</em></p><p></p><p><strong>Greater Invocations</strong>:</p><p>- <em>Baleful Geas</em> (Dragon Magic)</p><p>- Command Planar Travel: <em>dismissal</em> or <em>dimensional anchor</em></p><p>- <em>Terrifying Roar</em> (Dragon Magic)</p><p>- Truespeak: <em>tongues</em> or <em>glibness</em></p><p>- <em>Warlock's Call</em></p><p></p><p><strong>True Invocations</strong>:</p><p>- Command Sound: <em>deafness</em> or <em>remove deafness</em></p><p>- Command Vision: <em>blindness</em> or <em>remove blindness</em></p><p>- Litany of Motion: <em>hold monster</em> or <em>freedom of movement</em></p><p>- <em>Word of Changing</em></p><p>- Word of Power: <em>blasphemy<em>, <em>dictum</em>, <em>holy word</em> or <em>word of chaos</em>; causes you damage</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>... or something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></em></p><p><em><em></em></em></p><p><em><em>Cheers, -- N</em></em></p></blockquote><p></p>
[QUOTE="Nifft, post: 3405748, member: 6562"] So, healing "fixes" that I've seen: - Reserve Points (and [u]no[/u] magical healing) -- basically PCs get an extra pool of HP, and these refresh fully overnight. I've heard good things about it in a low-magic setting, but have no experience. Available here: [url]http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm[/url] - Star Wars d20 uses a Vitality/Wound system (similar to the one [url=http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm]here[/url]) and has a Force power that allows you to cure both VP and WP with a Force skill check. But you can only attempt the check once per hour. Something similar -- you can heal at will, but each individual critter can only benefit once per hour -- might work. Or even just once per day. So you could heal a whole village which inexplicably weathered a rain of sharp fish, but you're not refueling your party after every fight. But honestly, I'd just give 'em Use Magic Device, and let them buy Wands of Cure Light Wounds like everyone else who's not a Cleric. The effect is the same as infinite between-combat healing, but it looks to the players like it's not free, so they actually think about not using it sometimes. :) The "Genre Note" is about Sparrowhawk from [u]A Wizard of Earthsea[/u]. It seems like the wizards there had favored animal forms. It'd be nice to model that via a Feat which some Truenamers took. Let's see, what can we do with Truenamerlocks? [b]Truernamer[/b] HD: d6 BAB: 3/4 (as Cleric) Good Save: Will Skills: [b]8 + Int[/b] -- Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spellcraft (Int) and Use Magic Device (Cha). Proficiencies: Simple weapons and Light armor. You do not suffer from arcane spell failure. [u]Level: Invocations / Special[/u] 1: 1 / Least Invocations, Talk Smack +1d6 2: 2 / ?? 3: 2 / Talk Smack +2d6 4: 3 / True Activation 5: 3 / Nurturing Words (heal wounds) 6: 4 / Lesser Invocations 7: 4 / Talk Smack +3d6 8: 5 / ?? 9: 5 / ?? 10: 6 / Talk Smack +4d6 11: 6 / Greater Invocations 12: 7 / Nurturing Words (remove conditions) 13: 7 / Talk Smack +5d6 14: 8 / ?? 15: 8 / ?? 16: 9 / True Invocations, Talk Smack +6d6 17: 9 / ?? 18: 10 / ?? 19: 10 / Talk Smack +7d6 20: 11 / Speak of the Devil [b]Talk Smack[/b] (Sp): Ray (60 ft.) which deals the indicated damage plus your Charisma bonus. SR negates this damage, but you may bypass SR with a Knowledge check appropriate to the creature's type. This is a [Sonic] effect. [b]True Activation[/b] (Su): You may take 15 on any Use Magic Device check relating to a magic device which requires a command word to activate (such as a wand). [b]Nurturing Words[/b] (Sp): Just like the Touch of Vitality feature of a Dragon Shaman. [b]Speak of the Devil[/b] (Su): Whenever someone you know speaks your name, you are aware of it, and you may instantly transport yourself to their location. [size=5][b]Invocations[/b][/size] [b]Least Invocations[/b]: - [i]Baleful Utterance[/i] - [i]Beguiling Influence[/i] - Countersong - Least Ward: [i]protection from alignment[/i] or [i]alarm[/i] - Litany on Fear: [i]cause fear[/i] or [i]remove fear[/i] - Litany Optical: [i]darkness[/i] or [i]light[/i] - [i]Magic Insight[/i] (Dragon Magic) - Recitation on Valor: [i]bless[/i] or [i]bane[/i] [b]Lesser Invocations[/b]: - [i]Charm[/i] - Command Gravity: [i]featherfall[/i] or force flying creature downward - Command Speed: single-target [i]haste[/i] or [i]slow[/i] - Command Valor: [i]doom[/i] or maximized [i]aid[/i] - [i]Curse of Despair[/i] - [i]Dread Seizure[/i] (Dragon Magic) - Lesser Ward: [i]magic circle against alignment[/i] or [i]resist energy[/i] - Litany of Revelation: [i]invisibility purge[/i] or [i]zone of truth[/i] - [i]Enthralling Voice[/i] (Dragon Magic) - [i]Voracious Dispelling[/i] - Wind's Whisper: [i]command[/i] or [i]whispering winds[/i] [b]Greater Invocations[/b]: - [i]Baleful Geas[/i] (Dragon Magic) - Command Planar Travel: [i]dismissal[/i] or [i]dimensional anchor[/i] - [i]Terrifying Roar[/i] (Dragon Magic) - Truespeak: [i]tongues[/i] or [i]glibness[/i] - [i]Warlock's Call[/i] [b]True Invocations[/b]: - Command Sound: [i]deafness[/i] or [i]remove deafness[/i] - Command Vision: [i]blindness[/i] or [i]remove blindness[/i] - Litany of Motion: [i]hold monster[/i] or [i]freedom of movement[/i] - [i]Word of Changing[/i] - Word of Power: [i]blasphemy[i], [i]dictum[/i], [i]holy word[/i] or [i]word of chaos[/i]; causes you damage ... or something like that. :) Cheers, -- N[/i][/i] [/QUOTE]
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