Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Truenamers and 5th edition.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 6638360" data-attributes="member: 63508"><p>With all this talk of psions and psionics, I was reminded of the alternate supernatural features I did like: those poor saps called truenamers.</p><p></p><p>I always liked Truenaming. The flavor of it held together all the ideas of D&D magic and supernatural forces for me. It made a whole lot of sense and could be easily explained. Truenaming and truespeech ties well into the verbal and somatic properties of wizard spells, the mysteries of bardic magic, and the origins of sorcerers and it could be expanded to other magics. The idea that you could speak an utterance backwards for the opposite effect was cool. And having truenamers contend with reality itself instead of the target directly and having reality resist it was interesting.</p><p></p><p>Unfortunately its mechanics didn't work well in the edition it debuted and truenaming just fell apart. 3rd edition just didn't have the mechanical focus and infrastructure which matched the foci of truenaming (basically there was no universal measurement for power except CR so the formula for DCs just didn't work.) And even though the Law of Resistance and Law of Sequence were cool as an idea they were both pains in the neck.</p><p></p><p>5th edition is a new edition. And it fixes a bunch of the problems with truenaming. 5th has a standard measurement for power for PCs and NPCs which works for skills and DCs (proficiency). And for items and places, DCs already have an organization for standard difficulties. 5th edition also has a method to handle bonuses (advantage) and penalties (disadvantage) as well as recharging magic (short/long rests). The mechanics of 5th edition would allow for an easier time for that crazy truenamer increasing or decreasing an ally's statistics. The biggest change would be handling 5th edition's hatred of stacking buffs or debuffs. The Law of Sequence would end up being a form of concentration or the class/feats/variant would have to shift to heavily instantaneous effects or short durations.</p><p></p><p>One of the interesting discussions of 5th edition is the different amounts of importance it puts on each mechanic and flavor bit compared to the past. So looking back at something many liked but could not play and seeing if the new world can fit it is an obvious step afterwards. </p><p></p><p>So what are your thoughts on the subject? Do you like truenamers? Do you want them to return in 5th edition eventually? How would you do them?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6638360, member: 63508"] With all this talk of psions and psionics, I was reminded of the alternate supernatural features I did like: those poor saps called truenamers. I always liked Truenaming. The flavor of it held together all the ideas of D&D magic and supernatural forces for me. It made a whole lot of sense and could be easily explained. Truenaming and truespeech ties well into the verbal and somatic properties of wizard spells, the mysteries of bardic magic, and the origins of sorcerers and it could be expanded to other magics. The idea that you could speak an utterance backwards for the opposite effect was cool. And having truenamers contend with reality itself instead of the target directly and having reality resist it was interesting. Unfortunately its mechanics didn't work well in the edition it debuted and truenaming just fell apart. 3rd edition just didn't have the mechanical focus and infrastructure which matched the foci of truenaming (basically there was no universal measurement for power except CR so the formula for DCs just didn't work.) And even though the Law of Resistance and Law of Sequence were cool as an idea they were both pains in the neck. 5th edition is a new edition. And it fixes a bunch of the problems with truenaming. 5th has a standard measurement for power for PCs and NPCs which works for skills and DCs (proficiency). And for items and places, DCs already have an organization for standard difficulties. 5th edition also has a method to handle bonuses (advantage) and penalties (disadvantage) as well as recharging magic (short/long rests). The mechanics of 5th edition would allow for an easier time for that crazy truenamer increasing or decreasing an ally's statistics. The biggest change would be handling 5th edition's hatred of stacking buffs or debuffs. The Law of Sequence would end up being a form of concentration or the class/feats/variant would have to shift to heavily instantaneous effects or short durations. One of the interesting discussions of 5th edition is the different amounts of importance it puts on each mechanic and flavor bit compared to the past. So looking back at something many liked but could not play and seeing if the new world can fit it is an obvious step afterwards. So what are your thoughts on the subject? Do you like truenamers? Do you want them to return in 5th edition eventually? How would you do them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Truenamers and 5th edition.
Top