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Truly 'Homebrew' - Using Local Area IRL to create Fantasy Settings
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<blockquote data-quote="Stormborn" data-source="post: 3124856" data-attributes="member: 14041"><p>I have done this twice. Once I developed a short campaign set in a human/dwarven colony of Burningholm (Birmingham) on the Iron Mountain (Red Mnt, so named for the iron ore), the PCs had to travel past the Valley of the Shades of Death (Shades Valley, orignally the Valley of the Shades of Death in the local indian dialect), along the Bluff (where i lived at the time), etc.</p><p></p><p>On another occasion a friend of mine and I took the geography of the South East and began a campaign in which a black draogon and an evil druid had turned all of FLA, lower AL,MS, and GA into a great swamp. </p><p></p><p>It can be very fun. Horror games set in modern times can especially work well in familiar settings.</p><p></p><p>In your case I highly recommend starting with geography and working backwards. Given the amount of irrigation that has gone on in California you might want a topographical map from the 1800s and go from there.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3124856, member: 14041"] I have done this twice. Once I developed a short campaign set in a human/dwarven colony of Burningholm (Birmingham) on the Iron Mountain (Red Mnt, so named for the iron ore), the PCs had to travel past the Valley of the Shades of Death (Shades Valley, orignally the Valley of the Shades of Death in the local indian dialect), along the Bluff (where i lived at the time), etc. On another occasion a friend of mine and I took the geography of the South East and began a campaign in which a black draogon and an evil druid had turned all of FLA, lower AL,MS, and GA into a great swamp. It can be very fun. Horror games set in modern times can especially work well in familiar settings. In your case I highly recommend starting with geography and working backwards. Given the amount of irrigation that has gone on in California you might want a topographical map from the 1800s and go from there. [/QUOTE]
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