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*Pathfinder & Starfinder
Truly Solo Encounter
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<blockquote data-quote="Saagael" data-source="post: 5156429" data-attributes="member: 84839"><p>I'm setting up an encounter for my group that I would like to be a truly solo encounter. I know that solo monsters are not intended to be used alone, but I'm pretty sure I can solve this problem. The group is made of 6 players, and is pretty damage heavy. So far they've made quick work of nearly all solo encounters I've thrown at them, and would like the challenge them a bit with this one. I've attached PDFs of the monsters to this post. They are not finalized, and would like to add several more powers to the solo monster "Living Winter". The monster is essentially a huge ice elemental, and for the encounter, I'd like to have the elemental sit still most of the fight and use its power to control the terrain and keep players from focus firing on it.</p><p></p><p>Ice Spike and Wall of Ice will keep give the players other targets during the fight, and use up some of their actions every round, especially once the monster becomes bloodied. It'll also use its walls to block off party members, so healing will be tough if they let the walls lock them down. Lastly, to make sure the players don't get entirely bogged down by all the walls and ice spikes, there will be a skill challenge aspect to the fight that will do damage to the elemental, while failing will deal damage to the player. </p><p></p><p>So I'm wondering if anyone has run an encounter like this, or has ideas to make the monster better at the "battlefield control" aspect. There will be patches of difficult terrain, and the outer wall of the room will be lined with sharp icicles for pushing fun. Lastly, I want to add a few powers for when the elemental is bloodied, making the combat more fast paced. I'm thinking at that point it will forgo its passing attack style and turn to a more in-your-face style.</p><p></p><p>EDIT: Updated the PDFs with a revised version of both monsters.</p><p></p><p>EDIT (4-20-10): Updated the monsters again. Added a power to summon shardlings, fixed a typo in the powers, changed the shardling's attack to give cold vulnerability, and reduced the shardling's resist.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5156429, member: 84839"] I'm setting up an encounter for my group that I would like to be a truly solo encounter. I know that solo monsters are not intended to be used alone, but I'm pretty sure I can solve this problem. The group is made of 6 players, and is pretty damage heavy. So far they've made quick work of nearly all solo encounters I've thrown at them, and would like the challenge them a bit with this one. I've attached PDFs of the monsters to this post. They are not finalized, and would like to add several more powers to the solo monster "Living Winter". The monster is essentially a huge ice elemental, and for the encounter, I'd like to have the elemental sit still most of the fight and use its power to control the terrain and keep players from focus firing on it. Ice Spike and Wall of Ice will keep give the players other targets during the fight, and use up some of their actions every round, especially once the monster becomes bloodied. It'll also use its walls to block off party members, so healing will be tough if they let the walls lock them down. Lastly, to make sure the players don't get entirely bogged down by all the walls and ice spikes, there will be a skill challenge aspect to the fight that will do damage to the elemental, while failing will deal damage to the player. So I'm wondering if anyone has run an encounter like this, or has ideas to make the monster better at the "battlefield control" aspect. There will be patches of difficult terrain, and the outer wall of the room will be lined with sharp icicles for pushing fun. Lastly, I want to add a few powers for when the elemental is bloodied, making the combat more fast paced. I'm thinking at that point it will forgo its passing attack style and turn to a more in-your-face style. EDIT: Updated the PDFs with a revised version of both monsters. EDIT (4-20-10): Updated the monsters again. Added a power to summon shardlings, fixed a typo in the powers, changed the shardling's attack to give cold vulnerability, and reduced the shardling's resist. [/QUOTE]
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