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<blockquote data-quote="eriktheguy" data-source="post: 5156552" data-attributes="member: 83662"><p>Nice, you seem to have mastered many of the elements of making solo monsters truly solo, including hitting 3+ players per turn, spawning monsters, and breaking up the party.</p><p>Can I suggest giving the ice spike the 'made of ice' property, to make it vulnerable to fire?</p><p>Also, the ice spike spell seems a little powerful for casting multiple times per turn. I would suggest either letting people escape from the restrain as though it were a grab, or limiting the spell by making it recharge 3, or once per turn. Currently the creature can restrain 4 targets a turn while bloodied in addition to making 3 slam attacks, and those targets cannot escape without attacking the spike (standard action) only to be restrained again next turn.</p><p>Is the winter supposed to be able to slide restrained targets? You might want to allow or disallow this depending on your original intent.</p><p>Also, the shardling's "made of ice" power has no effect, because ANY damage it takes kills it, fire or not. The power should say "if the shardling is hit by a spell with the fire keyword", or you could simply change the resistance to "resist 30: all but fire". As it stands, less than 30 fire damage will be ignored by the shardling.</p><p>Also, the Icicle explosion power says that it recharges and is used upon death. It doesn't have any other trigger, so I don't see why it needs to be recharged. Perhaps another trigger would be to allow the power to be activated when the Living winter first becomes bloodied? Is this what you intended originally? If you intended it to be used as a standard action during the fight, rename it as such, and you can still allow it to be used as an immediate reaction upon dieing.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5156552, member: 83662"] Nice, you seem to have mastered many of the elements of making solo monsters truly solo, including hitting 3+ players per turn, spawning monsters, and breaking up the party. Can I suggest giving the ice spike the 'made of ice' property, to make it vulnerable to fire? Also, the ice spike spell seems a little powerful for casting multiple times per turn. I would suggest either letting people escape from the restrain as though it were a grab, or limiting the spell by making it recharge 3, or once per turn. Currently the creature can restrain 4 targets a turn while bloodied in addition to making 3 slam attacks, and those targets cannot escape without attacking the spike (standard action) only to be restrained again next turn. Is the winter supposed to be able to slide restrained targets? You might want to allow or disallow this depending on your original intent. Also, the shardling's "made of ice" power has no effect, because ANY damage it takes kills it, fire or not. The power should say "if the shardling is hit by a spell with the fire keyword", or you could simply change the resistance to "resist 30: all but fire". As it stands, less than 30 fire damage will be ignored by the shardling. Also, the Icicle explosion power says that it recharges and is used upon death. It doesn't have any other trigger, so I don't see why it needs to be recharged. Perhaps another trigger would be to allow the power to be activated when the Living winter first becomes bloodied? Is this what you intended originally? If you intended it to be used as a standard action during the fight, rename it as such, and you can still allow it to be used as an immediate reaction upon dieing. [/QUOTE]
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